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Dynamic dispatch
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====Smalltalk implementation==== Smalltalk uses a type-based message dispatcher. Each instance has a single type whose definition contains the methods. When an instance receives a message, the dispatcher looks up the corresponding method in the message-to-method map for the type and then invokes the method. Because a type can have a chain of base types, this look-up can be expensive. A naive implementation of Smalltalk's mechanism would seem to have a significantly higher overhead than that of C++ and this overhead would be incurred for every message that an object receives. Real Smalltalk implementations often use a technique known as [[inline caching]]<ref name="Mueller_1995"/> that makes method dispatch very fast. Inline caching basically stores the previous destination method address and object class of the call site (or multiple pairs for multi-way caching). The cached method is initialized with the most common target method (or just the cache miss handler), based on the method selector. When the method call site is reached during execution, it just calls the address in the cache. (In a dynamic code generator, this call is a direct call as the direct address is back patched by cache miss logic.) Prologue code in the called method then compares the cached class with the actual object class, and if they don't match, execution branches to a cache miss handler to find the correct method in the class. A fast implementation may have multiple cache entries and it often only takes a couple of instructions to get execution to the correct method on an initial cache miss. The common case will be a cached class match, and execution will just continue in the method. Out-of-line caching can also be used in the method invocation logic, using the object class and method selector. In one design, the class and method selector are hashed, and used as an index into a method dispatch cache table. As Smalltalk is a reflective language, many implementations allow mutating individual objects into objects with dynamically generated method lookup tables. This allows altering object behavior on a per object basis. A whole category of languages known as [[Prototype-based programming|prototype-based language]]s has grown from this, the most famous of which are [[Self (programming language)|Self]] and [[JavaScript]]. Careful design of the method dispatch caching allows even prototype-based languages to have high-performance method dispatch. Many other dynamically typed languages, including [[Python (programming language)|Python]], [[Ruby (programming language)|Ruby]], [[Objective-C]] and [[Groovy (programming language)|Groovy]] use similar approaches.
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