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==Features== ===Interface=== The "Gold Box Engine" has two main game play modes. Outside of character creation, game play takes place on a screen that displays text interactions, the names and current status of your party of characters, and a window which displays images of geography, pictures of characters or events.<ref>{{cite web |first=Thomas |last=Henshell |title=What 90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Part 2 of 2) |website=Gamasutra |date=2014-08-21 |url=https://www.gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php |archive-url=https://web.archive.org/web/20140827094951/http://gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php |url-status=dead |archive-date=August 27, 2014 |access-date=2018-08-11}}</ref> When combat occurs, the screen changes to a top-down mode resembling the one found in ''Wizard's Crown'', in which player character icons can move about to cast spells or attack icons representing the enemies.<ref name="DnD" />{{Rp|143β144}} All the games typically involve long [[dungeon crawl]]s, and are heavier on combat than on role-playing.<ref>{{cite web | url=https://www.engadget.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/ | title=Gold Boxes for a Golden Age of RPGs | publisher=Engadget | date=2012-08-24 | access-date=16 August 2018 | author=Rowan, Kaiser}}</ref> The Gold Box games form a number of series in which you can move characters who finish one game to the next one in the series.<ref>{{cite web | url=http://www.armchairarcade.com/neo/node/739 | title=Remembered Realms: Revisiting SSI's Legendary Gold Box Games | publisher=Armchair Arcade | date=2006-08-12 | access-date=16 August 2018 | author=Barton, Matt | archive-url=https://web.archive.org/web/20110605025711/http://www.armchairarcade.com/neo/node/739 | archive-date=5 June 2011 | url-status=dead}}</ref> In addition, characters from ''Pool of Radiance'' can be imported into ''[[Hillsfar]]'', a game based on an entirely different engine, and then exported into ''Curse of the Azure Bonds''.<ref name="DnD" />{{Rp|168β169}} The system was improved over time, adding better colors, graphics, more player-class levels, new story lines, and real-time multiplayer gameplay.<ref name="DnD" />{{Rp|139β159}} ===Platforms=== Games were released for the [[Amiga]], [[Apple II]], [[Mac (computer)|Mac]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[PC-98]], [[Nintendo Entertainment System]],<ref name="escapist">{{cite web |first=Stew |last=Shearer |title=The History of Dungeons & Dragons in Video Games |pages=3β7 |publisher=The Escapist |date=2014-09-13 |url=http://www.escapistmagazine.com/articles/view/video-games/goodoldreviews/12248-The-History-of-Dungeons-Dragons-in-Video-Game-Pt-1 |access-date=2018-08-11 |archive-date=2018-08-13 |archive-url=https://web.archive.org/web/20180813183545/http://www.escapistmagazine.com/articles/view/video-games/goodoldreviews/12248-The-History-of-Dungeons-Dragons-in-Video-Game-Pt-1 |url-status=dead}}</ref> and [[Sega Genesis|Genesis]].<ref name="gamespot">{{cite web |title=Buck Rogers: Countdown to Doomsday |website=GameSpot|date=2014-09-13 |url=https://www.gamespot.com/buck-rogers-countdown-to-doomsday |access-date=2018-08-11}}</ref> ===Languages=== The C64 and Apple II versions were written completely in [[MOS Technology 6502|6502]] [[Assembly language|assembly]], and were extremely advanced for the time, since those computers had around 64 KB of [[Random-access memory|RAM]].<ref>[https://www.pcgamer.com/how-gog-rescued-13-forgotten-realms-games-from-licensing-hell/ How GOG rescued 13 Forgotten Realms games from licensing hell] on [[PC Gamer]] Dan Griliopoulos (Aug 26, 2015)</ref> Most of the later ports and releases were written in [[Pascal (programming language)|Pascal]]. The latest official releases, ''Pirates of Realmspace'' and ''Unlimited Adventures'' are [[C (programming language)|C]]/[[C++]] based.<ref>{{Cite web |url=http://simeonpilgrim.com/blog/2010/07/21/gold-box-games-cheat-codes/ |title=Gold Box games Cheat Codes |last=Pilgrim |first=Simeon |date=2010-07-21 |website=Simeon Pilgrim}}</ref>
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