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Graphics tablet
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== Uses == Graphic tablets, because of their stylus-based interface and ability to detect some or all of pressure, tilt, and other attributes of the stylus and its interaction with the tablet, are widely considered to offer a very natural way to create [[computer graphics]], especially two-dimensional computer graphics. Indeed, many graphic packages can make use of the pressure (and, sometimes, stylus tilt or rotation) information generated by a tablet, by modifying the brush size, shape, [[Opacity (optics)|opacity]], [[color]], or other attributes based on data received from the graphic tablet. In [[East Asia]], graphic tablets, known as "pen tablets", are widely used in conjunction with input-method editor software ([[Input Method Editor|IME]]s) to write [[Chinese language|Chinese]], [[Japanese language|Japanese]], and [[Korean language|Korean]] characters ([[CJK]]). The technology is popular and inexpensive and offers a method for interacting with the computer in a more natural way than typing on the keyboard, with the pen tablet supplanting the role of the computer mouse. Uptake of [[handwriting recognition]] among users who use alphabetic scripts has been slower. Graphic tablets are commonly used in the artistic world. Using a pen-like stylus on a graphic tablet combined with a graphics-editing program, such as [[Adobe Illustrator|Illustrator]], [[Adobe Photoshop|Photoshop]] by [[Adobe Systems]], [[Corel Painter|Corelpainter]], or [[Krita]] gives artists a lot of precision when creating digital drawings or artwork. Photographers can also find working with a graphic tablet during their [[Image editing|post processing]] can really speed up tasks like creating a detailed layer mask or dodging and burning. [[Educator]]s make use of tablets in classrooms to project handwritten notes or lessons and to allow students to do the same, as well as providing feedback on [[homework|student work]] submitted electronically. Online teachers may also use a tablet for marking student work, or for live [[tutorial]]s or lessons, especially where complex visual information or [[mathematical equation]]s are required. [[Student]]s are also increasingly using them as [[note-taking]] devices, especially during university [[lecture]]s while following along with the [[lecturer]]. They facilitate smooth online teaching process and are popularly used along with face-cam to mimic classroom experience. Tablets are also popular for [[technical drawing]]s and [[Computer-aided design|CAD]], as one can typically put a piece of paper on them without interfering with their function. Finally, tablets are gaining popularity as a replacement for the [[computer mouse]] as a pointing device.{{when|date=September 2012}} They can feel more intuitive to some users than a mouse, as the position of a pen on a tablet typically corresponds to the location of the pointer on the [[GUI]] shown on the computer screen. Those artists using a pen for graphic work may, as a matter of convenience, use a tablet and pen for standard computer operations rather than put down the pen and find a mouse. Popular [[rhythm game]] [[osu!]] allows utilizing a tablet as a way of playing.<ref>{{Cite web|url=https://osu.ppy.sh/help/wiki/Guides/Tablet_Purchase|title=Guides / Tablet Purchase Β· wiki Β· help {{!}} osu!|website=osu.ppy.sh|access-date=2019-10-18}}</ref> Graphic tablets are available in various sizes and price ranges; [[ISO 216|A6]]-sized tablets being relatively inexpensive and [[ISO 216|A3]]-sized tablets far more expensive. Modern tablets usually connect to the computer via a [[Universal Serial Bus|USB]] or [[HDMI]] interface.
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