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Human-based genetic algorithm
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==References== {{reflist}} *Kosorukoff, Alex (1999). Free knowledge exchange. [https://web.archive.org/web/19990824183328/http://www.3form.com/formula/whatis.htm internet archive] *Kosorukoff, Alex (2000). Human-based genetic algorithm. [https://web.archive.org/web/20091027041228/http://geocities.com/alex%2Bkosorukoff/hbga/hbga.html online] *Kosorukoff, Alex (2001). Human-based genetic algorithm. In ''IEEE International Conference on Systems, Man, and Cybernetics'', SMC-2001, 3464-3469. [https://dx.doi.org/10.1109/ICSMC.2001.972056 full text] *Cheng, Chihyung Derrick and Alex Kosorukoff (2004). Interactive one-max problem allows to compare the performance of interactive and human-based genetic algorithms. In ''Genetic and Evolutionary Computational Conference'', GECCO-2004. [https://web.archive.org/web/20110709014211/http://derrickcheng.com/Project/HBGA/ full text] *Milani, Alfredo (2004). [http://sci-gems.math.bas.bg/jspui/bitstream/10525/838/1/ijita11-1-p04.pdf Online Genetic Algorithms]. ''International Journal of Information Theories and Applications'' pp. 20β28 *Milani, Alfredo and Silvia Suriani (2004), ''[http://doi.ieeecomputersociety.org/10.1109/WI.2004.10021 ADAN: Adaptive Newspapers based on Evolutionary Programming]'' In IEEE/WIC/ACM International Conference on Web Intelligence,(WI'04), pp. 779β780, IEEE Press, 2004 *Allan, Michael (2005). Simple recombinant design. SourceForge.net, project textbender, release 2005.0, file _/description.html. [http://sourceforge.net/project/showfiles.php?group_id=134813&package_id=148018 release archives], [http://zelea.com/project/textbender/d/approach-simplex-wide.xht later version online] *Kruse, Jan (2015). Interactive evolutionary computation in design applications for virtual worlds. [http://aut.researchgateway.ac.nz/handle/10292/8593 full text] *Kruse, Jan and Connor, Andy (2015). Multi-agent evolutionary systems for the generation of complex virtual worlds. [https://www.researchgate.net/publication/283091589_Multi-agent_evolutionary_systems_for_the_generation_of_complex_virtual_worlds full text]
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