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Interaction design
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===Cognitive dimensions=== The [[cognitive dimensions]] framework<ref>{{cite CiteSeerX |title=Instructions and Descriptions: some cognitive aspects of programming and similar activities |author=T. R. G. Green |year=2000 |author-link=Thomas R.G. Green|citeseerx=10.1.1.32.8003 }}</ref> provides a vocabulary to evaluate and modify design solutions. Cognitive dimensions offer a lightweight approach to analysis of a design quality, rather than an in-depth, detailed description. They provide a common vocabulary for discussing notation, [[user interface]] or programming language design. Dimensions provide high-level descriptions of the interface and how the user interacts with it: examples include ''consistency'', ''error-proneness'', ''hard mental operations'', ''viscosity'' and ''premature commitment''. These concepts aid the creation of new designs from existing ones through ''design maneuvers'' that alter the design within a particular dimension.
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