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Lineage II
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== Development == Hyeong-Jin Kim, the production team head for ''Lineage II'', came up with the basic concept for the game in early 2000. Development happened in October–November of the same year.<ref name="aihoshi" /><ref name="making">{{cite web|title=Making Lineage II: 1. Unfolding the Fantasy Land |work=www.lineage2.com |url=http://www.lineage2.com/background/making.html |access-date=2008-12-11 |url-status=dead |archive-url=https://web.archive.org/web/20081219221502/http://www.lineage2.com/background/making.html |archive-date=2008-12-19}}</ref> Kim and producer James Bae have stated that their reasons for developing a prequel for ''[[Lineage (video game)|Lineage]]'' rather than a sequel is that "''Lineage'' will continue to be updated as a game", and that they did not want to risk a conflict with the direction of updates that ''Lineage'' will take in the future.<ref name="aihoshi" /> According to Kim and Bae, the game's initial subtitle, "The Chaotic Chronicle", was developed with the intention to express the large-scale war, strategies, conflicts, and collaborations that they hoped to encourage among players.<ref name="aihoshi" /> Lead game designer Raoul Kim said that the reason for rendering ''Lineage II'' in [[3D computer graphics|3D]] was "simply because most games today are [also] using 3D graphics", and because they deemed it "more appropriate than 2D for the things that [they] were going to create". Developers chose to use the [[Unreal Engine 2]] game engine because of its ability to render outdoor scenes and its powerful editing features.<ref name="aihoshi" /><ref name="gamespotq&a">{{cite web | title = Lineage II Q&A | work = www.gamespot.com | url = http://www.gamespot.com/pc/rpg/lineage2thechaoticchronicle/preview_6071467.html | access-date = 2008-12-11 | archive-date = 2010-10-23 | archive-url = https://archive.today/20101023005934/http://www.gamespot.com/pc/rpg/lineage2thechaoticchronicle/preview_6071467.html | url-status = live }}</ref> According to Game Design team head, Cheol-Woong Hwang, there were different concepts for each of the race's home villages. He described the concept for the human village in Talking Island as "ordinary", while the Elven Village was designed "so as not to lose the natural and royal high-class feeling". They designed the Dark Elven village based on a "grotesque and serious feeling in order to express the rough history of these who had been expelled from the Elves".<ref name="making2">{{cite web|title=Making Lineage II: 2. Turning the Dream into Reality |work=www.lineage2.com |url=http://www.lineage2.com/background/making_2.html |access-date=2008-12-11 |url-status=dead |archive-url=https://web.archive.org/web/20081219221448/http://www.lineage2.com/background/making_2.html |archive-date=2008-12-19}}</ref> There are three versions of ''Lineage II'' currently available - Classic/Legacy, Aden/Essence and Live/Main.
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