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Load-balanced switch
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===Single global router=== Since the line cards in a load-balanced switch do not need to be physically near one another, one possible implementation is to use an entire continent- or global-sized backbone network as the interconnection mesh, and core routers as the "line cards". Such an implementation suffers from having all latencies increased to twice the worst-case transmission latency. But it has a number of intriguing advantages: * Large backbone packet networks typically have massive overcapacity (10x or more) to deal with imperfect capacity planning, congestion, and other problems. A load-balanced switch backbone can deliver 100% throughput with an overcapacity of just 2x, as measured across the whole system. * The underpinnings of large backbone networks are usually optical channels that cannot be quickly switched. These map well to the constant-rate 2R/N channels of the load-balanced switch's mesh. * No route tables need be changed based on global congestion information, because there is no global congestion. * Rerouting in the case of a node failure does require changing the configuration of the optical channels. But the reroute can be precomputed (there are only a finite number of nodes that can fail), and the reroute causes no congestion that would then require further route table changes.
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