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MapleStory
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==Players and revenue== In Global ''MapleStory'' (GMS), more than a million players bought items in the Cash Shop, by 2010.<ref name="CS Mil">{{cite web|archive-url=https://web.archive.org/web/20110427042146/http://www.nexon.net/templates/celebrate.html|archive-date=April 27, 2011|url=http://www.nexon.net/templates/celebrate.html|title=Celebrate One Million!|date=December 17, 2010|publisher=[[Nexon America]]|access-date=April 27, 2011|url-status=dead}}</ref> By 2006, ''MapleStory'' had a combined total of 39 million user accounts worldwide.<ref name="Stats">{{cite web|archive-url=https://web.archive.org/web/20060715012302/http://gamestudy.org/eblog/wp-content/uploads/2006/04/nexon.pdf|archive-date=July 15, 2006|url=http://gamestudy.org/eblog/wp-content/uploads/2006/04/nexon.pdf|title=''MapleStory'' haeoe jinchul sarye|date=April 13, 2006|publisher=Nexon Corporation|access-date=December 16, 2011}}</ref> ''MapleStory'' Global had over 8 million users by 2011.<ref name="America Stats 2011">{{cite web|archive-url=https://web.archive.org/web/20110510015853/http://www.gamersdailynews.com/story-23437-MapleStory-Tops-Eight-Million-Users-Six-Years.html|archive-date=May 10, 2011|url=http://www.gamersdailynews.com/story-23437-MapleStory-Tops-Eight-Million-Users-Six-Years.html|title=MapleStory Tops Eight Million Users Six Years|publisher=Gamer Daily News|access-date=May 19, 2011|url-status=dead}}</ref> As of 2014, it was among the top ten MMOs by worldwide revenue.<ref>{{cite web|url=http://www.mmorpg.com/showFeature.cfm/loadFeature/9065/More-MMO-Market-Intel-.html|title=The Free Zone: More MMO Market Intel|author=Richard Aihoshi|date=October 28, 2014|website=www.mmorpg.com|access-date=November 2, 2014|archive-date=November 2, 2014|archive-url=https://web.archive.org/web/20141102210307/http://www.mmorpg.com/showFeature.cfm/loadFeature/9065/More-MMO-Market-Intel-.html|url-status=live}}</ref> As of 2020, the game has reached over 180 million registered users worldwide.<ref name="Nexon">{{cite news|title=Investor Presentation Q1 2020|url=http://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf|access-date=October 12, 2020|publisher=[[Nexon]]|date=May 13, 2020|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127090042/https://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf|url-status=live}}</ref> Up until 2011, the game grossed $1.8 billion.<ref>{{cite news|title=MapleStory 2 Coming Soon?|url=https://orangemushroom.net/2012/02/14/maplestory-2-coming-soon/|work=Orange Mushroom|date=February 15, 2012|access-date=August 25, 2018|archive-date=August 25, 2018|archive-url=https://web.archive.org/web/20180825180159/https://orangemushroom.net/2012/02/14/maplestory-2-coming-soon/|url-status=live}}</ref> Between 2013 and 2017, the game grossed ${{#expr:0.326+0.24+0.253+0.083+0.279}} billion, including $326 million in 2013,<ref>{{cite news|title=China's CrossFire shooter is bigger than League of Legends and World of Tanks|url=https://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/|work=[[VentureBeat]]|date=January 15, 2014|access-date=August 25, 2018|archive-date=August 25, 2018|archive-url=https://web.archive.org/web/20180825180322/https://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/|url-status=live}}</ref> $240 million in 2014,<ref>{{cite news|title=Hearthstone, Dota 2 can't compete with League of Legends in terms of player spending|url=https://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/|work=[[VentureBeat]]|date=October 23, 2014|access-date=August 25, 2018|archive-date=February 16, 2022|archive-url=https://web.archive.org/web/20220216100028/https://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/|url-status=live}}</ref> $253 million in 2015, $83 million in 2016,<ref name="superdata2016">{{cite web|title=The MMO & MOBA Games Market Report, 2016|url=https://www.superdataresearch.com/market-data/mmo-market/|website=SuperData Research|access-date=May 30, 2018|archive-url=https://web.archive.org/web/20180112181218/http://www.superdataresearch.com/market-data/mmo-market/|archive-date=January 12, 2018|url-status=dead}}</ref> and $279 million in 2017.<ref name="SuperData">{{cite web|title=2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA|url=http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf|publisher=SuperData Research|date=January 25, 2018|access-date=August 25, 2018|archive-date=February 11, 2018|archive-url=https://web.archive.org/web/20180211004114/http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf|url-status=live}}</ref> As of 2020, the game has grossed over {{US$|3 billion|long=no}} worldwide in lifetime revenue.<ref>{{cite news|title=Investor Presentation Q2 2020|url=http://pdf.irpocket.com/C3659/djAz/PAfi/tLSu.pdf|access-date=October 12, 2020|publisher=[[Nexon]]|date=August 6, 2020|archive-date=October 18, 2020|archive-url=https://web.archive.org/web/20201018040747/http://pdf.irpocket.com/C3659/djAz/PAfi/tLSu.pdf|url-status=live}}</ref>
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