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===Under Hasbro Interactive (1998β2001)=== In preparation for its sale, MicroProse closed down its studio in Austin in June 1998; as a result of the closure, 35 employees lost their jobs.<ref>[http://www.secinfo.com/dVut2.7U1e.htm#7thPage Microprose Inc/DE Β· 10-Q Β· For 6/30/98] {{webarchive|url=https://web.archive.org/web/20120524044935/http://www.secinfo.com/dVut2.7U1e.htm |date=May 24, 2012 }} from SEC Info</ref> On August 14, 1998, [[Hasbro]] issued a $70 million cash [[tender offer]] to purchase all MicroProse's shares for $6 each.<ref>[http://www.secinfo.com/dsvr4.77Dx.htm Hasbro MicroProse acquisition information (SC 14D1)] {{webarchive|url=https://web.archive.org/web/20120524045021/http://www.secinfo.com/dsvr4.77Dx.htm |date=May 24, 2012 }} from SEC Info (secinfo.com)</ref> This deal was completed on September 14, when Hasbro bought 91% of MicroProse's shares and announced that MicroProse had become a [[Subsidiary|wholly owned subsidiary]].<ref>[http://www.secinfo.com/dsVsj.7Tc.d.htm Hasbro MicroProse acquisition information (SC 14D1/A)] {{webarchive|url=https://web.archive.org/web/20120524045043/http://www.secinfo.com/dsVsj.7Tc.d.htm |date=May 24, 2012 }} from SEC Info</ref><ref>{{cite web|url=http://www.thefreelibrary.com/Hasbro%2c+Inc.+Announces+Definitive+Agreement+to+Acquire+MicroProse%2c...-a050243864|title=Hasbro, Inc. Announces Definitive Agreement to Acquire MicroProse, Inc.|date=August 12, 1998|access-date=September 30, 2010|publisher=Hasbro Inc.|archive-url=https://web.archive.org/web/20121021064053/http://www.thefreelibrary.com/Hasbro,+Inc.+Announces+Definitive+Agreement+to+Acquire+MicroProse,...-a050243864|archive-date=October 21, 2012|url-status=live}}</ref> The remaining shares would also be acquired for $6 in cash. MicroProse was merged with [[Hasbro Interactive]].<ref name="secinfo.com">[http://www.secinfo.com/d1dzf.7s.htm Secinfo.com] {{webarchive|url=https://web.archive.org/web/20080618021138/http://www.secinfo.com/d1dzf.7s.htm |date=June 18, 2008 }}, Hasbro quarterly report for 9/27/98 from SEC Info</ref> At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at [[Alameda, California]] (MicroProse Alameda), with a total operating cost of $20 million per year.<ref>[http://mba.tuck.dartmouth.edu/pdf/2004-2-0021.pdf MBA.tuck.dartmouth.edu] {{webarchive|url=https://web.archive.org/web/20050529034125/http://mba.tuck.dartmouth.edu/pdf/2004-2-0021.pdf |date=May 29, 2005 }}, Hasbro Interactive study from [[Tuck School of Business|Tuck School of Business at Dartmouth]] ([[Portable document format|PDF]])</ref> Besides the development studio in Alameda, MicroProse had three other studios: [[Hunt Valley, Maryland]] (Microprose, Hunt Valley); [[Chapel Hill, North Carolina]]; and Chipping Sodbury, England. In December 1998, MicroProse finally managed to publish ''[[Falcon 4.0]]'' (in development by Spectrum HoloByte since 1992), to disappointing sales. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda and Chapel Hill.<ref>{{cite news |url=https://query.nytimes.com/gst/fullpage.html?res=9F04EFD71E3EF93BA35751C1A96F958260 | archive-url=https://web.archive.org/web/20080621035053/http://query.nytimes.com/gst/fullpage.html?res=9F04EFD71E3EF93BA35751C1A96F958260 |archive-date=June 21, 2008 |title=Hasbro to Cut 20% of Its Jobs and Take $97 Million Charge |newspaper=The New York Times| date=December 8, 1999 | url-access=limited| last1=Freudenheim | first1=Milt }}</ref><ref>[http://www.gamasutra.com/php-bin/news_index.php?story=2528 Gamasutra.com] {{webarchive|url=https://web.archive.org/web/20081221100653/http://www.gamasutra.com/php-bin/news_index.php?story=2528 |date=December 21, 2008 }}, "Hasbro Restructures" from [[Gamasutra|''Gamasutra'' NewsWire]] (December 7, 1999)</ref> Among titles in development that got canceled during that period was ''[[X-COM: Genesis]]''. The last MicroProse developed game under Hasbro, ''[[B-17 Flying Fortress: The Mighty 8th]]'', was published in 2000.
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