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Motion capture
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=== Movies === Movies use motion capture for CGI effects, in some cases replacing traditional cel animation, and for completely [[computer-generated imagery|CGI]] creatures, such as [[Gollum]], [[The Mummy (1999 film)|The Mummy]], [[Peter Jackson's King Kong|King Kong]], [[Davy Jones (Pirates of the Caribbean)|Davy Jones]] from ''[[Pirates of the Caribbean (film series)|Pirates of the Caribbean]]'', the [[Pandoran biosphere#Na'vi|Na'vi]] from the film [[Avatar (2009 film)|''Avatar'']], and Clu from ''[[Tron: Legacy]]''. The Great Goblin, the three [[Troll (Middle-earth)#Troll types|Stone-trolls]], many of the orcs and goblins in the 2012 film ''[[The Hobbit: An Unexpected Journey]]'', and [[Smaug]] were created using motion capture. The film ''[[Batman Forever]]'' (1995) used some motion capture for certain visual effects. [[Warner Bros.]] had acquired motion capture technology from [[arcade video game]] company Acclaim Entertainment for use in the film's production.<ref>{{cite magazine |title=Coin-Op News: Acclaim technology tapped for "Batman" movie |magazine=[[Play Meter]] |date=October 1994 |volume=20 |issue=11 |page=22 |url=https://archive.org/details/play-meter-volume-20-number-11-october-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2011%20-%20October%201994/page/22}}</ref> Acclaim's 1995 [[Batman Forever (video game)|video game of the same name]] also used the same motion capture technology to animate the digitized [[Sprite (computer graphics)|sprite]] graphics.<ref>{{cite magazine |title=Acclaim Stakes its Claim |magazine=RePlay |date=January 1995 |volume=20 |issue=4 |page=71 |url=https://archive.org/details/re-play-volume-20-issue-no.-4-january-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%204%20-%20January%201995/page/n68}}</ref> The 1999 film ''[[Star Wars: Episode I β The Phantom Menace]]'' was the first feature-length film to include a main character created ([[Jar Jar Binks]], played by [[Ahmed Best]]), using motion capture. The 2000 [[India]]n-[[United States|American]] film ''[[Sinbad: Beyond the Veil of Mists]]'' was the first feature-length film made primarily with motion capture, although many character animators also worked on the film, which had a very limited release. 2001's ''[[Final Fantasy: The Spirits Within]]'' was the first widely released movie to be made with motion capture technology. Despite its poor box-office intake, supporters of motion capture technology took notice. ''[[Total Recall (1990 film)|Total Recall]]'' had already used the technique, in the scene of the x-ray scanner and the skeletons. ''[[The Lord of the Rings: The Two Towers]]'' was the first feature film to utilize a real-time motion capture system. This method streamed the actions of actor [[Andy Serkis]] into the computer-generated imagery skin of Gollum / Smeagol as it was being performed.<ref>{{cite magazine|last1=Savage|first1=Annaliza|title=Gollum Actor: How New Motion-Capture Tech Improved The Hobbit|url=https://www.wired.com/2012/12/andy-serkis-interview/|magazine=[[Wired (website)|Wired]]|access-date=29 January 2017|date=12 July 2012}}</ref> Storymind Entertainment, which is an independent [[Ukrainians|Ukrainian]] studio, created a [[neo-noir]] [[Third-person shooter|third-person]] / shooter video game called ''[[My Eyes On You (video game)|My Eyes On You]],'' using motion capture in order to animate its main character, Jordan Adalien, and along with non-playable characters.<ref>{{Cite web |title=INTERVIEW: Storymind Entertainment Talks About Upcoming 'My Eyes On You' |url=https://www.thatmomentin.com/my-eyes-on-you/ |access-date=2022-09-24 |website=That Moment In |date=29 October 2017 |language=en-US}}</ref> Of the three nominees for the 2006 [[Academy Award for Best Animated Feature]], two of the nominees (''[[Monster House (film)|Monster House]]'' and the winner ''[[Happy Feet]]'') used motion capture, and only [[Walt Disney Pictures|Disney]]'''Β·'''[[Pixar]]'s ''[[Cars (film)|Cars]]'' was animated without it. In the ending credits of [[Pixar]]'s film ''[[Ratatouille (film)|Ratatouille]]'', a stamp appears labelling the film as "100% Genuine Animation β No Motion Capture!" Since 2001, motion capture has been used extensively to simulate or approximate the look of live-action theater, with nearly [[Photorealism|photorealistic]] digital character models. ''[[The Polar Express (film)|The Polar Express]]'' used motion capture to allow [[Tom Hanks]] to perform as several distinct digital characters (in which he also provided the voices). The 2007 adaptation of the saga ''[[Beowulf (2007 film)|Beowulf]]'' animated digital characters whose appearances were based in part on the actors who provided their motions and voices. James Cameron's highly popular ''[[Avatar (2009 film)|Avatar]]'' used this technique to create the Na'vi that inhabit Pandora. [[The Walt Disney Company]] has produced [[Robert Zemeckis]]'s ''[[A Christmas Carol (2009 film)|A Christmas Carol]]'' using this technique. In 2007, Disney acquired Zemeckis' [[ImageMovers Digital]] (that produces motion capture films), but then closed it in 2011, after a [[box office failure]] of ''[[Mars Needs Moms]]''. Television series produced entirely with motion capture animation include ''[[Et Dieu crΓ©a... Laflaque|Laflaque]]'' in Canada, ''[[Sprookjesboom]]'' and ''{{ill|Cafe de Wereld|nl|Cafe de Wereld|vertical-align=sup}}'' in The Netherlands, and ''[[Headcases]]'' in the UK.
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