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==== Second Book of Worlds ==== *'''Bah Ke'gehn''', a ''Gather World'' - A masterpiece of misdirection, this world has all the well-known trappings of hell, yet the demonic-looking locals are in some ways more humane than humans, and once they are understood. The potential for player character confusion here is complicated by the fact that to the locals, he looks like their myths of demons; that in this world magic is normal and technology is feared; and that there are a few other humans here who are quite certain (and incorrect) of where they are.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Prisoner of Zenda''' - Based on the classic book in which the hero has to be the substitute for the king while striving to rescue the hostage king from his evil half-brother. Combining elements of the book with various translations to the screen, this version provides an adventure in which the player character is the duplicate, and faces the difficult choices presented.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Farmland''', ''Twin Scenarios''- Both scenarios take place in a quiet agrarian society with pre-gunpowder levels of technology which welcome the player character readily. In one scenario, a misstep is likely to have the character tried for witchcraft and burned at the stake to attempt to save his soul. In the other, there is no threat of that, but there is a threat. Instead, alien space ships have been scouting the planet, reported by the locals as apparitions, demons, and signs in the skies, and when they invade only the player character understands what they are and how to stop them.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''New Ice Age''' - The player character is on Earth as it might be in the survival setting of the frozen wasteland of a modern-day ice age. The chapter expands on various events and human settlements the player character may find, and it also includes information on techniques for living in such a setting.<ref name="2nd Book of Worlds" /> *'''Post-Sympathetic Man''' - This is a world in which "survival of the fittest" is taken as a religious doctrine and human competition for power, wealth, and breeding rights have been driven by modern levels of technology. Even the player who does not throw himself into the competition to survive and prosper may find his character dragged into the fray by those seeking advantage.<ref name="2nd Book of Worlds" /> *'''Industrial Complex''' - As mankind gives all its labor to machines and its land to agriculture, moving into leisurely lives in underground complexes connected by automated subways, it loses all understanding of the world in which it exists. The machines become the gods, and those who can still direct them through the correct ritual sequence of button-pushing are the priests. However, even utopia cannot last forever, and the control systems of the world may be on the verge of collapse. The player character may have to save humanity from its new destruction.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''The Perpetual Barbeque''' - The player character enters the scene on the morning of a town-wide picnic; but every day seems to be the morning of the picnic, and remains so until he can figure out why and undo the problem. To complicate matters, the day alternates between the most wonderful picnic in memory and an unmitigated disaster in which several people die in tragic accidents.<ref name="2nd Book of Worlds" />
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