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===On OpenGL, OpenGL ES=== * Hooked Wireless OpenVG β complete implementation of both OpenVG 1.01 and OpenVG 1.1, implemented on top of OpenGL ES, and is fully conformant. Claim βIt leverages proprietary technology from Hooked in the areas of tessellation and triangulation for shapes and curve.β First released in Feb/2008.<ref>[http://www.hookedwireless.com/OpenVG.html] {{webarchive|url=https://web.archive.org/web/20090411195620/http://www.hookedwireless.com/OpenVG.html|date=April 11, 2009}}</ref> * Hanwha Systems AlexVG-forge β An OpenVG engine which is 2D vector graphic standard by using the graphic chip that supports OpenGL/OpenGL ES.<ref>{{Cite web |url=http://www.hu1.com/english/B-02-f.html |title=HuOne AlexVG-forge |access-date=2013-03-27 |archive-url=https://web.archive.org/web/20160422192357/http://www.hu1.com/english/B-02-f.html |archive-date=2016-04-22 |url-status=dead }}</ref> * Mazatech AmanithVG GLE β commercial. Built on top of OpenGL 1.1+ and OpenGL ES 1.x. Claim βachieving better performance than software rasterizers in terms of high resolution animations and complex special effects (transparencies, fading, realtime rotoscaling and many others).β<ref name="amanith1">{{cite web |author=Michele Fabbri |url=http://www.amanith.org/project.html |title=AmanithVG project |publisher=Amanith.org |access-date=2012-03-11 |archive-url=https://web.archive.org/web/20120302120943/http://www.amanith.org/project.html |archive-date=2012-03-02 |url-status=dead }}</ref> * MonkVG β open source (BSD), only "OpenVG ''like''"<ref>{{cite web|author=micahpearlman |url=https://github.com/micahpearlman/MonkVG |title=micahpearlman/MonkVG Β· GitHub |publisher=Github.com |access-date=2012-03-11}}</ref> * ShivaVG β open source (LGPL)<ref>[https://github.com/ileben/ShivaVG ShivaVG]</ref> * ShaderVG β based on ShivaVG but implements draw calls GLSL shaders<ref>{{cite web |author=Takuma Hayashi |url=https://github.com/tqm-dev/ShaderVG |title= tqm-dev/ShaderVG Β· GitHub |publisher=Github.com |access-date=2023-03-01 }}</ref>
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