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Parallel rendering
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== Open source applications == The open source software package [[Chromium (computer graphics)|Chromium]] provides a parallel rendering mechanism for existing applications. It intercepts the [[OpenGL]] calls and processes them, typically to send them to multiple rendering units driving a [[video wall|display wall]]. Equalizer is an open source rendering [[Software framework|framework]] and resource management system for multipipe applications. Equalizer provides an [[Application programming interface|API]] to write parallel, scalable visualization applications which are configured at run-time by a resource server.<ref>{{Cite web |url=http://www.equalizergraphics.com/ |title=Equalizer: Parallel Rendering |access-date=2020-04-30 |archive-url=https://web.archive.org/web/20080511163442/http://www.equalizergraphics.com/ |archive-date=2008-05-11 |url-status=dead }}</ref> [[OpenSG]] is an open source [[Scene graph|scenegraph]] system that provides parallel rendering capabilities, especially on clusters. It hides the complexity of parallel [[Thread (computer science)|multi-threaded]] and clustered applications and supports sort-first as well as sort-last rendering.<ref>{{Cite web |url=http://www.opensg.org/ |title=OpenSG |access-date=2020-04-30 |archive-url=https://web.archive.org/web/20170806213018/http://www.opensg.org/ |archive-date=2017-08-06 |url-status=dead }}</ref> Golem is an open source [[decentralized application]] used for [[parallel computing]] that currently works with rendering in [[Blender_(software)|Blender]] and has plans to incorporate more uses.<ref>{{Cite web|title=Golem Network|url=https://golem.network/|access-date=2021-05-16|website=golem.network}}</ref>
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