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====Second-generation side-scrollers==== By the time the [[Sega Genesis|Genesis]] and [[TurboGrafx-16]] launched, platformers were the most popular genre in console gaming. There was a particular emphasis on having a flagship platform title exclusive to a system, featuring a mascot character. In 1989, Sega released ''[[Alex Kidd in the Enchanted Castle]]'', which was only modestly successful. That same year, Capcom released ''[[Strider (arcade game)|Strider]]'' in arcades, which scrolled in multiple directions and allowed the player to summon [[artificial intelligence]] partners, such as a droid, tiger, and hawk, to help fight enemies.<ref name=psmanualp18>{{cite video game|title=Strider 2|developer=Capcom|platform=PlayStation|level=Instruction manual, page 18}}</ref> Another Sega release in 1989 was ''[[Shadow Dancer (1989 video game)|Shadow Dancer]]'', which is a game that also included an AI partner: a dog who followed the player around and aid in battle.<ref>{{KLOV game|9499|Shadow Dancer}}</ref> In 1990, [[Hudson Soft]] released ''[[Bonk's Adventure]]'', with a protagonist positioned as [[NEC]]'s mascot.<ref>{{cite web | url=http://bonkzonk.com/series.shtml | title=Series Guide | publisher=Bonk Compendium | access-date=2007-01-27 | archive-url=https://web.archive.org/web/20070125052034/http://bonkzonk.com/series.shtml | archive-date=2007-01-25 | url-status=live }}</ref> The following year, Takeru's ''[[Cocoron]]'', a late platformer for the Famicom allowed players to build a character from a toy box filled with spare parts.<ref name="Playing With Power"/> In 1990, the Super Famicom was released in Japan, along with the eagerly anticipated ''[[Super Mario World]]''. The following year, Nintendo released the console as the [[Super Nintendo Entertainment System]] in North America, along with ''Super Mario World'', while Sega released ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' for the [[Sega Genesis]].<ref name=":0">{{cite web | url=http://www.sega-16.com/feature_page.php?id=99&title=History%20of:%20The%20Sonic%20The%20Hedgehog%20Series | archive-url=https://web.archive.org/web/20100114183931/http://sega-16.com/feature_page.php?id=99&title=History%20of%3A%20The%20Sonic%20The%20Hedgehog%20Series | archive-date=January 14, 2010 | title=History of: The Sonic The Hedgehog Series | last=Horowitz | first=Ken | work=Sega-16 | date=2005-06-22 | access-date=2010-11-14 | url-status=dead }}</ref><ref>{{cite web | url=http://www.sonic-cult.org/dispart.php?catid=1&gameid=1&subid=1&artid=1 | title=Overview | publisher=Sonic Cult | access-date=2007-01-27 | archive-url=https://web.archive.org/web/20160311034747/http://www.sonic-cult.org/dispart.php?catid=1&gameid=1&subid=1&artid=1 | archive-date=2016-03-11 | url-status=dead }}</ref> ''Sonic'' showcased a new style of design made possible by a new generation of hardware: large stages that scrolled in all directions, curved hills, loops, and a [[game physics|physics system]] allowing players to rush through its levels with well-placed jumps and rolls. Sega characterized Sonic as a teenager with a rebellious personality to appeal to gamers who saw the previous generation of consoles as being for kids.<ref>{{cite news|last=Lee|first=Dave|title=Twenty years of Sonic the Hedgehog|url=https://www.bbc.co.uk/news/technology-13874266|work=BBC News|access-date=10 February 2013|archive-url=https://web.archive.org/web/20130111233527/http://www.bbc.co.uk/news/technology-13874266|archive-date=11 January 2013|url-status=live|df=dmy-all}}</ref> The character's speed showed off the hardware capabilities of the Genesis, which had a CPU clock speed approximately double that of the Super NES. [[Sonic the Hedgehog (character)|Sonic]]'s perceived rebellious attitude became a model for game mascots. Other companies attempted to duplicate Sega's success with their own brightly colored [[anthropomorphism]]s with attitude.<ref>{{cite web | url=https://www.gamedeveloper.com/business/a-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games | title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games | last=Boutros | first=Daniel | website=Gamasutra | date=August 4, 2006 | access-date=2006-11-21 | archive-url=https://web.archive.org/web/20071027033801/http://www.gamasutra.com/view/feature/1851/a_detailed_crossexamination_of_.php | archive-date=October 27, 2007 | url-status=live | df=mdy-all }}</ref> These often were characterized by impatience, sarcasm, and frequent quips. A second generation of platformers for computers appeared alongside the new wave of consoles. In the latter half of the 1980s and early 1990s, the [[Amiga]] was a strong gaming platform with its custom [[Original Amiga chipset|video hardware and sound hardware]].<ref>{{cite web | url=http://www.amigahistory.co.uk/a600tech.html | title=Amiga 600 Technical Specifications | publisher=Amiga History|date=December 15, 2002 |access-date=2006-11-21}}</ref> The [[Atari ST]] was solidly supported as well. Games like ''[[Shadow of the Beast (1989 video game)|Shadow of the Beast]]'' and ''[[Turrican]]'' showed that computer platformers could rival their console contemporaries. ''[[Prince of Persia (1989 video game)|Prince of Persia]]'', originally a late release for the 8-bit Apple II in 1989, featured a high quality of animation. The 1988 [[shareware]] game ''[[The Adventures of Captain Comic]]'' was one of the first attempts at a Nintendo-style platformer for [[IBM PC compatibles]].<ref>{{cite web |last1=Edwards |first1=Benj |title=The 12 Greatest PC Shareware Games of All-Time |url=https://www.pcworld.com/article/248494/the_12_greatest_pc_shareware_games_of_all_time.html#slide2 |website=PC World |date=January 22, 2012 |access-date=September 17, 2018 |archive-url=https://web.archive.org/web/20181004212458/https://www.pcworld.com/article/248494/the_12_greatest_pc_shareware_games_of_all_time.html#slide2 |archive-date=October 4, 2018 |url-status=live |df=mdy-all }}</ref> It inspired ''[[Commander Keen]]'', released by [[id Software]] in 1990, which became the first MS-DOS platformer with smooth scrolling graphics.<ref>{{cite web|url=http://legacy.3drealms.com/keenhistory/|title=A Look Back at Commander Keen|publisher=3DRealms.com|access-date=2006-11-21|archive-url=https://web.archive.org/web/20160402151326/http://legacy.3drealms.com/keenhistory/|archive-date=2016-04-02|url-status=live}}</ref> Keen's success resulted in numerous console-styled platformers for MS-DOS compatible operating systems, including ''[[Duke Nukem (1991 video game)|Duke Nukem]]'', ''[[Duke Nukem II]]'', ''[[Cosmo's Cosmic Adventure]]'', and ''[[Dark Ages (1991 video game)|Dark Ages]]'' all by [[Apogee Software]]. These fueled a brief burst of episodic platformers where the first was freely distributed and parts 2 and 3 were available for purchase.
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