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===Defensive=== Defensive power-ups typically consist of items like ''shields'' (usually a "[[Force shield|force field]]") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. * ''[[Mario (franchise)|Mario]]'': The [[Super Mario#Invincibility|Starman]], which grants temporary invulnerability and the ability to defeat enemies by touch.<ref name="NewSuperMarioStarman">{{cite web|url=https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf|title=New Super Mario Bros. Instruction Booklet|publisher=Nintendo of America|page=17|access-date=October 29, 2009|quote='''Starman''' Snag this to gain temporary invincibility. You'll also be able to dash and jump much farther.|archive-date=April 22, 2009|archive-url=https://web.archive.org/web/20090422041116/http://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf|url-status=live}}</ref> * ''[[Sonic the Hedgehog]]'': There are several kinds of defensive power-ups in the ''Sonic'' franchise. The [[Sonic the Hedgehog (1991 video game)|first game]] introduced the Shield, which would protect Sonic from being hit one time. This would prevent the player from losing Rings and lives, enclosing Sonic in a spherical barrier. There are several variations of this item as well, including the Thunder/Magnetic, Aqua/Water, and Fire/Flame Shields. These games also feature the Invincibility box which grants temporary invulnerability, and the ability to defeat enemies by simply touching them. * ''[[Blur (video game)|Blur]]'': This game also features defensive power-ups like shield and repair to prevent the player's car from getting wrecked. Some power-ups can be fired backwards to destroy opponents behind the player. * ''[[Clash of Clans]]'': The Grand Warden's Eternal Tome ability makes all surrounding friendly units with a certain range to be invulnerable to damage from defense towers for{{mdash}}depending on the level{{mdash}}3.5, 4, 4.5 or 5 seconds at ability levels 1, 2, 3 or 4, respectively. * [[Splatoon|''Splatoon'' series]]: The Armor power-up coats the player in one layer of armor and prevents enemy attacks from "splatting" the player. If the player takes enough damage that would otherwise splat them, a layer of armor breaks while the player is restored to full health and given a short period of invulnerability. Unlike most defensive power-ups, the player can have multiple layers of armor at once.
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