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Power play
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==Other uses of "power play"== ===Netball=== Several variant formats of [[netball]] introduce the concept of a power play, a designated quarter where all goals scored by a team are worth twice as normal: *In the original [[fastnet (netball)|fastnet]] format, when a team uses it in a quarter, all goals scored by that team are worth twice as normal. This means that if a shooter (Goal Shooter or Goal Attack) scores a goal outside the goal circle, the goal is worth 4 goals instead of 2. It is also possible for both teams to use their power play in the same quarter. *In the current [[fast5]] format, when a team uses it in a quarter, all goals scored by that team are worth twice as normal. A shooter that scores a goal within 3.5 meters from the goal post scores two points instead of one. Four points (instead of two) if the goal was scored at least 3.5 meters away from the goal post but within the goal circle. If the goal was scored from outside of the goal circle (known as a super goal), six points is scored instead of three. The winner of the coin toss chooses which quarter to have this power play and the other team must choose a different quarter for their power play. This prevents both teams from having their power plays in the same quarter. ===Cricket=== {{main|Powerplay (cricket)}} A powerplay is a feature introduced into One Day International (ODI) cricket in 1991 (and subsequently into [[Twenty20]] and [[100-ball cricket]]) concerning fielding restrictions. In a powerplay, restrictions are applied on the fielding team, with only two fielders allowed outside the 30-yard circle for a set number of overs. It is intended to add to the excitement by encouraging more aggressive batting. Prior to 2015, the batting team could declare a powerplay at a time of their choice during the innings, but as of 2015, the powerplay now occurs at set times, with an ODI innings now comprising three powerplays with varying levels of restrictions. ===Power Snooker=== In [[Power Snooker]], this arises when a player pots the power ball. This triggers a period of time whereby all points scored are doubled. ===Roller Derby=== Commonly known as a "power jam", a power play occurs in [[roller derby]] when a team's designated scoring skater (jammer) is serving a penalty. ===Curling=== In the [[Doubles curling|mixed doubles]] version of curling, a rule called a power play was introduced in the [[2016β17 curling season|2016β17 season]]. Each team can exercise the power play in one [[Glossary of curling#End|end]] per game, only when they have the [[Glossary of curling#Hammer|hammer]] (throwing the last rock in an end). Instead of positioning the rock in the house on the [[Glossary of curling#Centre line|center line]], it is placed to a position straddling the edge of the [[Glossary of curling#8-foot|eight-foot]] circle, with the back edge of the stone touching the [[Glossary of curling#Tee line|tee line]]. The opponent's [[Glossary of curling#Guard|guard]] stone is placed in line with the stone in the [[Glossary of curling#House|house]] and the [[Glossary of curling#Hack|hack]]. The power play cannot be used in an [[Glossary of curling#Extra end|extra end]].<ref>[http://www.curling.ca/2016mixeddoubles/about-mixed-doubles-curling/ Mixed Doubles rules] {{Webarchive|url=https://web.archive.org/web/20180301155210/http://www.curling.ca/2016mixeddoubles/about-mixed-doubles-curling/ |date=1 March 2018 }}, Curling Canada</ref>
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