Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Simulation video game
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Simulation games in education == {{See also|Video games and education|Games and learning|Gamification of learning}} Because Simulation games make learning a matter of direct experience, they may relieve the tedium associated with more conventional modes of instruction, as they demand increased participation rather than merely reading about or discussing concepts and ideas (like discrimination, culture, stratification, and norms). Students will experience them by actually <nowiki>''living" the experiences. Therefore, the use of simulation games may increase students'</nowiki> motivation and interest in learning.<ref name=":0">{{Cite journal|last=Dorn|first=Dean S.|date=1989|title=Simulation Games: One More Tool on the Pedagogical Shelf|url=https://www.jstor.org/stable/1317920|journal=Teaching Sociology|volume=17|issue=1|pages=1β18|doi=10.2307/1317920|jstor=1317920 |issn=0092-055X|url-access=subscription}}</ref>{{Update inline|date=March 2021}} Simulation games can provide increased insights into how the world is seen, like the moral and intellectual idiosyncrasies of others. They may also increase empathy for others and help develop awareness of personal and interpersonal values by allowing players to see moral and ethical implications of the choices they make. As such, they can be used to change and improve students attitudes toward self, environment, and classroom learning.<ref name=":0" />{{Update inline|date=March 2021}} Many games are designed to change and develop specific skills of [[Decision-making|decision making]], [[problem solving]] and [[critical thinking]] (such as those involved in [[survey sampling]], [[perception]] and [[communication]]).<ref name=":0" />{{Update inline|date=March 2021}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)