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Spatial anti-aliasing
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===Mipmapping=== {{Main article|Mipmap}} There is also an approach specialised for [[texture mapping]] called [[mipmap]]ping, which works by creating lower resolution, pre-filtered versions of the texture map. When rendering the image, the appropriate-resolution mipmap is chosen and hence the texture pixels (texels) are already filtered when they arrive on the screen. Mipmapping is generally combined with various forms of [[texture filtering]] in order to improve the final result.
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