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Speed Demos Archive
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==== Segmentation ==== *'''Segmented''' ** Utilizing the in-game save system, the run is performed in multiple parts. Segmented runs allow the player to retry each individual section of the game as many times as they desire. As a result, fully segmented submissions are heavily scrutinized and held to a higher standard of gameplay than single-segment runs.<ref>{{Cite web|url=https://kb.speeddemosarchive.com/Rules#Segmentation|title=Segmentation β Rules β SDA Knowledge Base|website=kb.speeddemosarchive.com|access-date=2019-01-24|quote=A segmented run implies a higher level of risk-taking and a lower tolerance for mistakes. '''Use as many segments as is optimal''' to achieve the fastest final time|archive-url=https://web.archive.org/web/20190124152446/https://kb.speeddemosarchive.com/Rules#Segmentation|archive-date=24 January 2019|url-status=live}}</ref> *'''Single-segment''' ** The entire game is beaten from start to finish in a single sitting. Excluding situations in which doing so is necessary to continue the game, the player may not utilize either soft or hard resets. *'''Single-segment with resets''' (also known as [[Time attack#Video games|'''real-time attack''']]) ** A single-segment run that permits resetting the game. Not every game is eligible for this form of segmentation; it is typically only utilized when the use of resets saves a substantial amount of time.{{Citation needed|reason=A reference to an SDA submission with multiple audio tracks should be included here.|date=January 2019}}
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