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Swing (Java)
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====Lightweight UI==== Swing's high level of flexibility is reflected in its inherent ability to override the native host [[operating system]] (OS)'s GUI controls for displaying itself. Swing "paints" its controls using the Java 2D APIs, rather than calling a native user interface toolkit. Thus, a Swing component does not have a corresponding native OS GUI component, and is free to render itself in any way that is possible with the underlying graphics GUIs. However, at its core, every Swing component relies on an [[Abstract Window Toolkit|AWT]] container, since (Swing's) {{Javadoc|module=java.desktop|package=javax.swing|class=JComponent|text=JComponent|monotype=y}} extends (AWT's) Container. This allows Swing to plug into the host OS's GUI management framework, including the crucial device/screen mappings and user interactions, such as key presses or mouse movements. Swing simply "transposes" its own (OS-agnostic) semantics over the underlying (OS-specific) components. So, for example, every Swing component paints its rendition on the graphic device in response to a call to component.paint(), which is defined in (AWT) Container. But unlike AWT components, which delegated the painting to their OS-native "heavyweight" widget, Swing components are responsible for their own rendering. This transposition and decoupling is not merely visual, and extends to Swing's management and application of its own OS-independent semantics for events fired within its component containment hierarchies. Generally speaking, the Swing architecture delegates the task of mapping the various flavors of OS GUI semantics onto a simple, but generalized, pattern to the AWT container. Building on that generalized platform, it establishes its own rich and complex GUI semantics in the form of the {{Javadoc|module=java.desktop|package=javax.swing|class=JComponent|text=JComponent|monotype=y}} model.
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