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===2019–present: Studio expansions=== A then-yet-to-be named studio under the 2K brand in the [[Silicon Valley]] region of the [[San Francisco Bay Area]] was established by Take-Two in February 2019. The studio is led by [[Michael Condrey]], formerly of [[Sledgehammer Games]] and [[Visceral Games]], and was initially working on an unannounced project.<ref>{{cite web |url=https://www.pcgamer.com/call-of-duty-and-dead-space-director-opens-a-new-2k-games-studio/ |title=Call of Duty and Dead Space director opens a new 2K Games studio |first=Fraser |last=Brown |date=February 4, 2019 |access-date=February 4, 2019 |website=[[PC Gamer]] |archive-url=https://web.archive.org/web/20190204210914/https://www.pcgamer.com/call-of-duty-and-dead-space-director-opens-a-new-2k-games-studio/ |archive-date=February 4, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/business/sledgehammer-co-founder-michael-condrey-to-build-and-lead-new-2k-studio |title=Sledgehammer co-founder Michael Condrey to build and lead new 2K studio |first=Chris |last=Kerr |date=February 4, 2019 |access-date=February 4, 2019 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190207015257/http://www.gamasutra.com/view/news/335867/Sledgehammer_cofounder_Michael_Condrey_to_build_and_lead_new_2K_studio_.php |archive-date=February 7, 2019 |url-status=live}}</ref> A year later, it was announced that the studio would be officially named [[31st Union]], that it was opening a second studio in Spain, and that it was focusing on "an ambitious and inspired new IP".<ref>{{cite web |url=https://www.videogameschronicle.com/news/2ks-new-31st-union-studio-is-making-an-ambitious-and-inspired-new-ip/ |title=2K's new 31st Union studio is making an 'ambitious and inspired original IP' |first=Tom |last=Ivan |access-date=September 27, 2020 |date=February 11, 2020 |website=[[Video Games Chronicle]] |archive-date=April 27, 2020 |archive-url=https://web.archive.org/web/20200427160108/https://www.videogameschronicle.com/news/2ks-new-31st-union-studio-is-making-an-ambitious-and-inspired-new-ip/ |url-status=live}}</ref> On February 7, 2019, Benzies' litigation with Take-Two had officially come to an end.<ref>{{cite web |url=https://ir.take2games.com/node/26061/html#s10A3DE2DCD4A5C20978E61F89FFEE312 |title=Take-Two Interactive Software, Inc. - SEC Filing |access-date=May 18, 2019 |archive-url=https://web.archive.org/web/20190602002541/https://ir.take2games.com/node/26061/html#s10A3DE2DCD4A5C20978E61F89FFEE312 |archive-date=June 2, 2019 |url-status=live}}</ref> All parties involved in the case successfully executed a confidential settlement, with each agreeing to bear its own costs and expenses, including, without limitation, attorney's fees.<ref>{{cite web |url=https://iapps.courts.state.ny.us/nyscef/ViewDocument?docIndex=idJ7VgKR6m8lEPirJiLa%2Fg%3D%3D |title=Stipulation of Discontinuance of Action With Prejudice |date=February 8, 2019 |publisher=[[New York Supreme Court]] |access-date=October 3, 2021 |archive-date=January 27, 2021 |archive-url=https://web.archive.org/web/20210127191136/https://iapps.courts.state.ny.us/nyscef/ViewDocument?docIndex=idJ7VgKR6m8lEPirJiLa%2Fg%3D%3D |url-status=dead}}</ref> In May 2019, Rockstar Games announced that they had acquired [[Dhruva Interactive]] from [[Starbreeze Studios]] for $7.9 million, with the sale having been finalized later that same month. The company had been merged into [[Rockstar India]], which added an additional 320 employees to the studio.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |title=Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m |first=Rebekah |last=Valentine |date=May 13, 2019 |access-date=May 13, 2019 |website=[[GamesIndustry.biz]] |archive-url=https://web.archive.org/web/20190513194338/https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |archive-date=May 13, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://www.starbreeze.com/2019/05/starbreeze-has-closed-the-transaction-of-indian-subsidiary-dhruva/ |title=Starbreeze has closed the transaction of Indian subsidiary Dhruva |date=May 22, 2019 |publisher=[[Starbreeze Studios]] |access-date=September 17, 2019 |archive-url=https://web.archive.org/web/20190707232628/https://www.starbreeze.com/2019/05/starbreeze-has-closed-the-transaction-of-indian-subsidiary-dhruva/ |archive-date=July 7, 2019 |url-status=live}}</ref> In September 2019, Rockstar Games announced that they had released their own game launcher, a [[digital distribution]], [[digital rights management]], [[Multiplayer video game|multiplayer]] and communications service.<ref>{{cite web |url=https://www.polygon.com/2019/9/17/20870668/rockstar-games-launcher-pc-store-gta-san-andreas-free |title=Rockstar has its own game launcher, and GTA: San Andreas is free |first=Nicole |last=Carpenter |date=September 17, 2019 |access-date=September 17, 2019 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20190917221237/https://www.polygon.com/2019/9/17/20870668/rockstar-games-launcher-pc-store-gta-san-andreas-free |archive-date=September 17, 2019}}</ref> Take-Two established a new, yet-to-be named studio under Private Division in February 2020, later named [[Intercept Games]], located in Seattle to take on the development of ''[[Kerbal Space Program 2]]''. The new studio staff included more than a dozen former members of [[Star Theory Games]] who had been working on the title, including Jeremy Ables and Nate Simpson from Star Theory, which had been previously handling the development of the game but outside of Take-Two's structure.<ref name="new ksp2 studio">{{cite web |last=Robinson |first=Andy |date=February 20, 2020 |title=Take-Two forms new studio for KSP2, with original developer's role unclear |url=https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/ |url-status=live |archive-url=https://web.archive.org/web/20200220172558/https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/ |archive-date=February 20, 2020 |access-date=February 20, 2020 |website=[[Video Games Chronicle]]}}</ref><ref name="bloomberg intercept">{{cite web |url=https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife |title=Game Publisher Cancels Contract With Developer, Then Tries to Poach Its Entire Team |first=Jason |last=Schreier |author-link=Jason Schreier |date=June 3, 2020 |access-date=June 3, 2020 |website=[[Bloomberg News]] |archive-date=January 7, 2021 |archive-url=https://web.archive.org/web/20210107032056/https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife |url-status=live}}</ref> Via 2K Sports, Take-Two established a new publishing agreement with the NFL in March 2020 to start republishing NFL games starting in 2021. While EA's ''Madden'' series will coexist and remain the official game of the NFL, while 2K's are called "non-simulation football game experiences" to distinguish from EA's games.<ref>{{cite web |url=https://www.hollywoodreporter.com/news/nfl-2k-games-ink-multi-year-partnership-numerous-future-titles-1283364 |title=NFL, 2K Games Ink Multi-Year Partnership for Numerous Future Titles |first=Patrick |last=Stanley |date=March 10, 2020 |access-date=March 10, 2020 |website=[[The Hollywood Reporter]] |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030035500/https://www.hollywoodreporter.com/news/nfl-2k-games-ink-multi-year-partnership-numerous-future-titles-1283364 |url-status=live}}</ref> In August 2020, Take-Two announced it was acquiring mobile game developer Playdots (developer of the mobile games [[Dots (video game)|Dots]], [[Two Dots (game)|Two Dots]] and Dots & Co.) for $192 million in cash and stock with the acquisition expected to be completed in Q3 2020.<ref>{{cite web |url=https://www.gamedeveloper.com/business/take-two-interactive-acquires-mobile-studio-playdots-for-192-million |title=Take-Two Interactive acquires mobile studio Playdots for $192 million |first=Chris |last=Kerr |date=August 18, 2020 |access-date=August 18, 2020 |website=[[Gamasutra]] |archive-date=January 17, 2021 |archive-url=https://web.archive.org/web/20210117204657/http://www.gamasutra.com/view/news/368412/TakeTwo_Interactive_acquires_mobile_studio_Playdots_for_192_million.php |url-status=live}}</ref> In October 2020, it was announced that Take-Two had acquired [[Dundee]]-based Ruffian Games (known for their work on ''[[Halo: The Master Chief Collection]]'' and ''[[Crackdown 3]]'') after a year-long development partnership on an undisclosed partnership; following the acquisition, Ruffian became part of Rockstar Games as [[Rockstar Dundee]].<ref>{{cite web |url=https://www.gamesradar.com/rockstar-has-officially-bought-crackdown-2-developer-ruffian-games/ |title=Rockstar has officially bought Crackdown 2 developer Ruffian Games |first=Alex |last=Avard |date=October 14, 2020 |website=[[GamesRadar+]] |access-date=October 14, 2020 |archive-date=November 21, 2020 |archive-url=https://web.archive.org/web/20201121045106/https://www.gamesradar.com/rockstar-has-officially-bought-crackdown-2-developer-ruffian-games/ |url-status=live}}</ref> Take-Two offered to buyout [[Codemasters]] in November 2020 in a deal valued approximately {{USD|973 million}}. While the offer awaited regulatory approval and was expected to be complete by early 2021, both Take-Two and Codemasters' board of directors confirmed the deal.<ref>{{cite web |url=https://ca.reuters.com/article/ctech-us-codemasters-m-a-take-two-idCAKBN27M2D7-OCATC |title=Take-Two to buy British videogame developer Codemasters for $973 mln |date=November 6, 2020 |access-date=November 6, 2020 |website=[[Reuters]] |archive-date=November 21, 2020 |archive-url=https://web.archive.org/web/20201121075101/https://ca.reuters.com/article/ctech-us-codemasters-m-a-take-two-idCAKBN27M2D7-OCATC |url-status=dead}}</ref><ref>{{cite web |url=https://www.videogameschronicle.com/news/codemasters-confirms-its-in-talks-with-take-two-over-a-possible-sale/ |title=Codemasters confirms it's in talks with Take-Two over a possible sale |first=Andy |last=Robinson |date=November 6, 2020 |access-date=November 6, 2020 |website=[[Video Games Chronicle]] |archive-date=December 15, 2020 |archive-url=https://web.archive.org/web/20201215180811/https://www.videogameschronicle.com/news/codemasters-confirms-its-in-talks-with-take-two-over-a-possible-sale/ |url-status=live}}</ref><ref>{{cite web |url=https://www.eurogamer.net/articles/2020-11-10-gta-publisher-take-two-will-buy-codemasters-for-nearly-usd1bn |title=GTA publisher Take-Two confirms purchase of Codemasters in deal worth nearly $1bn |first=Tom |last=Phillips |date=November 10, 2020 |website=[[Eurogamer]] |access-date=November 10, 2020 |archive-date=December 14, 2020 |archive-url=https://web.archive.org/web/20201214151413/https://www.eurogamer.net/articles/2020-11-10-gta-publisher-take-two-will-buy-codemasters-for-nearly-usd1bn |url-status=live}}</ref> However, Take-Two's bid was subsequently trumped by [[Electronic Arts]] in December 2020, which offered {{US$|1.2 billion}} ({{US$|7.98}} per share), and agreed to acquire Codemasters.<ref>{{cite web |url=https://www.eurogamer.net/articles/2020-12-14-ea-overtakes-take-two-with-usd1-2bn-offer-for-codemasters |title=EA overtakes Take-Two with $1.2bn offer for Codemasters |first=Wesley |last=Yin-Poole |date=December 14, 2020 |website=[[Eurogamer]] |access-date=December 14, 2020 |archive-date=December 24, 2020 |archive-url=https://web.archive.org/web/20201224204830/https://www.eurogamer.net/articles/2020-12-14-ea-overtakes-take-two-with-usd1-2bn-offer-for-codemasters |url-status=live}}</ref><ref>{{cite web |url=https://www.cnn.com/2020/12/14/investing/ea-codemasters/index.html |title=EA snaps up racing game developer Codemasters in $1.2 billion deal |first=Streisand |last=Neto |date=December 14, 2020 |access-date=December 14, 2020 |website=[[CNN]] |archive-date=December 16, 2020 |archive-url=https://web.archive.org/web/20201216194421/https://www.cnn.com/2020/12/14/investing/ea-codemasters/index.html |url-status=live}}</ref> Take-Two formally withdrew its offer in January 2021.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2021-01-13-take-two-withdraws-bid-for-codemasters-following-ea-offer-of-usd1-2bn |title=Take-Two withdraws bid for Codemasters following EA offer of $1.2bn |date=January 13, 2021 |access-date=January 13, 2021 |website=[[GamesIndustry.biz]] |archive-date=January 13, 2021 |archive-url=https://web.archive.org/web/20210113123917/https://www.gamesindustry.biz/articles/2021-01-13-take-two-withdraws-bid-for-codemasters-following-ea-offer-of-usd1-2bn |url-status=live}}</ref> The [[Public Investment Fund of Saudi Arabia]] acquired 3.9 million shares of Take-Two, valued at {{US$|826 million|long=no}}, in February 2021.<ref>{{cite web |url=https://www.gamedeveloper.com/business/saudi-investment-fund-acquires-shares-in-activision-blizzard-take-two-and-ea |title=Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EA |first=Chris |last=Kerr |date=February 18, 2021 |access-date=February 18, 2021 |website=[[Gamasutra]] |archive-date=February 18, 2021 |archive-url=https://web.archive.org/web/20210218155641/https://www.gamasutra.com/view/news/377610/Saudi_investment_fund_acquires_shares_in_Activision_Blizzard_TakeTwo_and_EA_.php |url-status=live}}</ref> 2K acquired [[HB Studios]] in March 2021, who previously developed ''[[PGA Tour 2K21]]'' and ''[[The Golf Club 2019 featuring PGA Tour]]'' under 2K Sports' publishing labels. The acquisition includes the rights to the ''[[PGA Tour 2K|PGA Tour]]'' games, which have the official endorsement of the [[PGA Tour]] itself.<ref name="vg247 pgatour">{{cite web |url=https://www.vg247.com/2021/03/16/pga-tour-2k-21-tiger-woods-2k-golf-deal/ |title=2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio |first=Stephany |last=Nunneley |date=March 16, 2021 |access-date=March 16, 2021 |website=[[VG247]] |archive-date=March 16, 2021 |archive-url=https://web.archive.org/web/20210316132327/https://www.vg247.com/2021/03/16/pga-tour-2k-21-tiger-woods-2k-golf-deal/ |url-status=live}}</ref> Additionally, 2K announced they had secured a contract with [[Tiger Woods]], who had previously been a key figure for [[Electronic Arts]]' ''[[PGA Tour (video game series)|PGA Tour]]'' series, as an executive director and consultant for future 2K ''PGA Tour'' games as well as his likeness for the games.<ref name="kotaku pgatour">{{cite web |last1=Fahley |first1=Mike |title=2K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21 |url=https://kotaku.com/2k-signs-tiger-woods-buys-the-studio-behind-pga-tour-2-1846485059 |website=[[Kotaku]] |date=March 16, 2021 |access-date=May 6, 2021 |archive-date=April 28, 2021 |archive-url=https://web.archive.org/web/20210428205116/https://kotaku.com/2k-signs-tiger-woods-buys-the-studio-behind-pga-tour-2-1846485059 |url-status=live}}</ref> Later that month, 2K acquired the games division of HookBang based in Austin, Texas, which had supported work on the ''NBA 2K'' series in the past. The division was relocated to a new Austin location and rebranded as Visual Concepts Austin to continue support for that series.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business |title=2K acquires HookBang games business |first=Brendan |last=Sinclair |date=March 23, 2021 |access-date=March 23, 2021 |website=[[GamesIndustry.biz]] |archive-date=March 23, 2021 |archive-url=https://web.archive.org/web/20210323180722/https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business |url-status=live}}</ref> In June 2021, Take-Two made its largest acquisition to date with the $378 million acquisition of ''[[Top Eleven Football Manager|Top Eleven]]'' developer [[Nordeus]], further expanding its mobile game division, which, as of July 2021, is known as T2 Mobile Games.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2021-06-02-take-two-enters-soccer-market-with-usd378m-nordeus-acquisition |title=Take-Two enters soccer market with $378m Nordeus acquisition |date=June 2, 2021 |access-date=June 2, 2021 |website=[[GamesIndustry.biz]] |last=Dring |first=Christopher |archive-date=June 2, 2021 |archive-url=https://web.archive.org/web/20210602143444/https://www.gamesindustry.biz/articles/2021-06-02-take-two-enters-soccer-market-with-usd378m-nordeus-acquisition |url-status=live}}</ref><ref>{{cite press release |url=https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-report-first-quarter-fiscal-2 |title=Take-Two Interactive Software, Inc. to Report First Quarter Fiscal Year 2022 Results on Monday, August 2, 2021 |date=July 6, 2021 |publisher=Take-Two Interactive |access-date=July 17, 2021 |archive-date=July 17, 2021 |archive-url=https://web.archive.org/web/20210717151840/https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-report-first-quarter-fiscal-2 |url-status=live}}</ref> Take-Two Interactive announced its intent to acquire the mobile developer [[Zynga]] in January 2022, in a cash-and-stock deal with a value of $12.7 billion, with Take-Two acquiring all outstanding shares of Zynga at $9.86 apiece. The deal was expected to close in June.<ref>{{Cite news|url=https://www.reuters.com/markets/deals/take-two-acquire-zynga-an-enterprise-value-127-billion-2022-01-10/|title=Take-Two to buy FarmVille maker Zynga in deal valued at $12.7 billion|last=Balu|first=Nivedita|work=Reuters|access-date=2022-01-10|language=en}}</ref> Take-Two said that the acquisition would help boost its presence in the [[mobile game|mobile gaming]] market, stating "We see tremendous untapped potential to bring Take-Two’s renowned console and PC properties to mobile, a high-priority initiative that will be energized by the addition of Zynga’s leading development, publishing, and live operations teams."<ref>{{cite web | url = https://www.theverge.com/2022/1/10/22877117/take-two-zynga-acquisition-13-billion | title= Why Take-Two wants to pay nearly $13 billion for the maker of FarmVille | first = Jay | last = Peters | date = January 10, 2022 | accessdate = January 11, 2022 | work = [[The Verge]]}}</ref> Both shareholders of the companies approved the merger on May 19, 2022, and the closing of the transaction took effect on May 23, 2022.<ref>{{cite news|title=Take-Two Interactive Software, Inc. and Zynga Inc. Stockholders Approve Proposals Related to Pending Transaction|url=https://www.take2games.com/ir/news/take-two-interactive-software-inc-and-zynga-inc-stockholders|date=May 19, 2022|access-date=May 23, 2022}}</ref><ref name="Zynga-Complete">{{cite web|url=https://www.gamesindustry.biz/articles/2022-05-23-take-two-completes-zynga-acquisition/|title=Take-Two completes Zynga acquisition|date=May 23, 2022 }}</ref> In October 2022, Take-Two announced that Playdots would be shut down, with control of Two Dots being transferred to Zynga.<ref name="Take-Two shutting down Playdots">{{cite news|title=Take-Two shutting down Playdots|url=https://www.gamesindustry.biz/two-two-shutting-down-playdots}}</ref> In March 2023, Take-Two acquired mobile games subscription service [[GameClub]] for an undisclosed sum.<ref>{{cite news |last1=Dealessandri |first1=Marie |title=Take-Two acquires mobile games subscription service GameClub |url=https://www.gamesindustry.biz/take-two-acquires-mobile-games-subscription-service-gameclub |access-date=29 March 2023 |agency=GamesIndustry.biz |date=28 March 2023}}</ref> That same month, Take-Two had layoffs impacting an unspecified number of employees at publishing label [[Private Division]] and 30 employees at [[Firaxis Games]].<ref>{{Cite news |last=Chalk |first=Andy |date=2023-03-07 |title=Take-Two confirms layoffs following 'exponential growth in recent years' |url=https://www.pcgamer.com/take-two-confirms-layoffs-following-exponential-growth-in-recent-years/ |access-date=2024-03-02 |work=PC Gamer |language=en}}</ref><ref>{{Cite web |last=Totilo |first=Stephen |date=May 31, 2023 |title=Firaxis is latest video game studio hit by layoffs |url=https://www.axios.com/2023/05/31/firaxis-layoffs |access-date=March 3, 2024 |website=Axios}}</ref> In March 2024, Take-Two announced that it would acquire The Gearbox Entertainment Company, the parent of [[Gearbox Software]] from [[Embracer Group]] for $460 million.<ref>{{cite web |url=https://embracer.com/releases/embracer-group-divests-gearbox-entertainment-for-a-consideration-of-usd-460-million-to-take-two-interactive-software-inc/ |date=March 27, 2024 |website=[[Embracer Group]] |title=Embracer group divests Gearbox Entertainment for a consideration of USD 460 million to Take-Two Interactive Software, Inc}}</ref><ref>{{cite web|url=https://www.take2games.com/ir/news/take-two-interactive-software-inc-acquire-gearbox-entertainment|title= Take-Two Interactive Software, Inc. to Acquire The Gearbox Entertainment Company Inc., Developer of Highly Successful Borderlands Franchise|date= 28 March 2024|work=Take-Two Interactive}}</ref> As part of the deal, Embracer would retain certain studios and titles that were held under Gearbox Entertainment. The acquisition was completed on June 12, 2024. In April 2024, Take-Two announced it would be laying off 5% of its workforce (579 employees) as part of a cost-reduction program. It also cancelled several unannounced projects.<ref>{{Cite news |last=D'Anastasio |first=Cecilia |date=2024-04-16 |title='Grand Theft Auto' Maker to Fire 5% of Staff, Drop Some Projects |url=https://www.bloomberg.com/news/articles/2024-04-16/take-two-to-cut-workforce-5-drop-projects-in-savings-drive |access-date=2024-04-17 |work=Bloomberg.com |language=en}}</ref><ref>{{Cite web |last=Bailey |first=Kat |date=2024-04-16 |title=Take-Two Announces Layoffs While Canceling Multiple In-Development Projects |url=https://www.ign.com/articles/take-two-announces-layoffs-while-canceling-multiple-in-development-projects |access-date=2024-04-17 |website=IGN |language=en}}</ref> Take-Two shut down Intercept Games two months later.<ref>{{Cite web |last=Reporter |first=Matt Wales News |date=2024-05-28 |title=Kerbal Space Program 2 team to be laid off in June, says senior manager |url=https://www.eurogamer.net/kerbal-space-program-2-team-will-be-laid-off-in-june-says-senior-team-member |access-date=2024-10-16 |website=Eurogamer |language=en}}</ref> In July 2024, the [[Screen Actors Guild-American Federation of Television and Radio Artists]] (SAG-AFTRA) labor union, of which numerous video game voice actors are members of, would initiate a [[2024–2025 SAG-AFTRA video game strike|labor strike]] against a number of video publishers, including Take Two Interactive, over concerns about lack of [[Artificial intelligence art|AI]] protections related to not only video game actors, but also the use of AI to replicate an actor's voice, or create a digital replica of their likeness.<ref>{{cite news|url=https://www.sagaftra.org/videogamestrike|title=SAG-AFTRA Members Who Work on Video Games Go on Strike; A.I. Protections Remain the Sticking Point|publisher=SAG AFTRA|date=July 26, 2024|accessdate=July 26, 2024}}</ref><ref>{{cite news|url=https://www.reuters.com/world/us/hollywoods-videogame-performers-go-strike-over-ai-pay-concerns-2024-07-25/|title=Hollywood's videogame performers to strike over AI, pay concerns|first=Danielle|last=Broadway|publisher=Reuters|date=July 25, 2024|accessdate=July 26, 2024}}</ref>
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