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Timeline of computer animation
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==2000s== {| class="wikitable" !Film/television series !Year !Notes |- | ''[[Final Fantasy: The Spirits Within]]'' | rowspan="4" align="center" |2001 |First CGI feature-length digital film to be made based on [[photorealism]] and [[live-action]] principles. The first theatrically released feature film to utilize motion capture for all of its characters actions.<ref>{{cite magazine| url=http://www.time.com/time/magazine/article/0,9171,997597,00.html | archive-url=https://web.archive.org/web/20051121073232/http://www.time.com/time/magazine/article/0,9171,997597,00.html | url-status=dead | archive-date=November 21, 2005 | magazine=Time | title=Cinema: A Painstaking Fantasy | date=2000-07-31}}</ref> |- |''[[Jimmy Neutron: Boy Genius (film)|Jimmy Neutron: Boy Genius]]'' |First CGI feature-length movie made using [[Commercial off-the-shelf|off-the-shelf]] hardware and software. |- |''[[Shrek]]'' |First CGI-animated movie to win an Academy Award for the Best Animated Feature Film. Added to the United States National Film Registry in 2020. |- |''[[The Lord of the Rings: The Fellowship of the Ring]]'' |First use of [[Artificial Intelligence|AI]] for digital actors (using the [[Massive (software)|Massive]] software developed by [[Weta Digital]]). |- |''[[The Lord of the Rings: The Two Towers]]'' | rowspan="3" align="center" |2002 |First virtual actor to win an award ([[Critics' Choice Movie Awards]] by [[Andy Serkis]] playing [[Gollum]]), in the newly created category ''Best Digital Acting Performance'' |- |''[[Spider-Man (2002 film)|Spider-Man]]'' |First digitally rendered photorealistic costume. |- |''[[Ice Age (2002 film)|Ice Age]]'' |First CGI full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).<ref>{{Cite web|url=http://www.awn.com/animationworld/ray-tracers-blue-sky-studios|title=Ray Tracers: Blue Sky Studios|access-date=2016-06-30}}</ref> |- |''[[The Matrix Reloaded]]'' |align="center" |2003 |''The Burly Brawl'' - the first use of "universal capture", the combination of [[markerless motion capture]], per-frame [[texture mapping|texture]] capture and [[optical flow]] of [[pixel]]s over the data from [[multi-camera setup|7 camera setup]] bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic [[digital look-alike]]s |- |''[[Jakers! The Adventures of Piggley Winks]]'' |align="center"| 2003-2007 |First 3D rendered computer animated television show.<ref>{{Cite web|url=https://www.awn.com/animationworld/mike-young-figures-out-how-count-cgi-sheep|title=Mike Young Figures Out How To Count CGI Sheep|access-date=April 13, 2021}}</ref> |- |''[[Able Edwards]]'' | rowspan="5" align="center" |2004 |First movie shot completely on a green screen using digitally scanned images as backgrounds. |- |''[[:es:Olocoons_(miniserie)|Olocoons]]'' |First CGI-animated series to use Cel-shaded designs and backgrounds mixed with 2-D elements. |- |''[[Shrek 2]]'' |First feature film to use global illumination.<ref>{{cite web |last=Christensen |first=Per H. |date=July 2010 |title=Point-Based Global Illumination for Movie Production |url=https://graphics.pixar.com/library/PointBasedGlobalIlluminationForMovieProduction/paper.pdf |access-date=9 April 2022 |website=graphics.pixar.com}}</ref> |- |''[[Sky Captain and the World of Tomorrow]]'' |First movie with all-CGI backgrounds and live-actors.<ref>{{cite magazine| url=https://www.wired.com/wired/archive/12.05/conran.html | magazine=Wired | title=Kid Robot and the World of Tomorrow}}</ref> |- |''[[The Polar Express (film)|The Polar Express]]'' |First computer-animated film to be created with [[motion capture]]. |- |''[[Chicken Little (2005 film)|Chicken Little]]'' |align="center" |2005 |First feature-length computer-animated film released in [[3D film|3D]]. |- |''[[Elephants Dream]]'' |align="center" |2006 |First CGI short movie released as completely open source. Made with [[open-source software]], theatrical and DVD release under [[Creative Commons]] License.<ref>{{cite web|url=http://www.elephantsdream.org/|title=Elephants Dream|website=www.elephantsdream.org}}</ref> Unique that all 3D models, animatics and software are included on the DVD free for any use. |- |''[[Flatland (2007 Ehlinger film)|Flatland]]'' |align="center" |2007 |First CGI feature film to be animated by one person. Made with [[Lightwave 3D]] and [[Adobe After Effects]].<ref>{{Cite web|url=http://www.flatlandthefilm.com/news.php?CurrentPage=15|title=Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com|publisher=Flatland}}</ref> |- |''[[Plumíferos]]'' |rowspan=3 align="center" |2009 |First CGI feature-length movie made using [[open source]]/[[free software]] for all 3-D models, animation, lighting and render process, under [[Linux]] operating system. |- |''[[Avatar (2009 film)|Avatar]]'' |First full-length movie made using motion capture to create photorealistic 3-D characters and to feature a fully CG 3-D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director [[James Cameron]] and team to create the film in real-time. |- |''[[Up (2009 film)|Up]]'' |First computer-animated feature to be nominated for [[Academy Award for Best Picture]]. |- |}
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