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Virtual Boy
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===Display=== [[File:Virtual-Boy-Eyes.jpg|thumb|The screens of the Virtual Boy]] The Virtual Boy is the first video game console that was supposed to be capable of displaying stereoscopic "3D" graphics, marketed as a form of virtual reality.<ref>{{cite web |url=https://gizmodo.com/tag/virtual-boy |title=Virtual boy News, Videos, Reviews and Gossip |website=Gizmodo |access-date=June 20, 2014 |archive-url=https://web.archive.org/web/20150428003847/http://gizmodo.com/tag/virtual-boy |archive-date=April 28, 2015 |url-status=live }}</ref> Whereas most video games use [[monocular cues]] to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as [[parallax]]. Like using a [[head-mounted display]], the user looks into an eyeshade made of [[neoprene]] on the front of the machine, and then an eyeglass-style projector allows viewing of the [[Grayscale|monochromatic]] red image. The display consists of two two-bit (four shade) monochrome red screens of 384Γ224 pixels<ref>{{Cite web | url=https://www.engadget.com/2011-03-21-nintendo-virtual-boy-review.html | title=Nintendo Virtual Boy review | first=Tim | last=Stevens | date=March 21, 2011 | website=Engadget | access-date=August 30, 2020 | archive-date=April 8, 2020 | archive-url=https://web.archive.org/web/20200408081117/https://www.engadget.com/2011-03-21-nintendo-virtual-boy-review.html | url-status=live }}</ref> and a [[frame rate]] of approximately 50.27 [[Hertz|Hz]].<ref>{{Cite web |url=http://tasvideos.org/PlatformFramerates.html |title=Platform Framerates |website=tasvideos.org |access-date=March 4, 2020 |archive-url=https://web.archive.org/web/20200229184750/http://tasvideos.org/PlatformFramerates.html |archive-date=February 29, 2020 |url-status=live}}</ref> It uses an oscillating mirror to transform a single column of 224 red LEDs into a full field of pixels. Nintendo claimed that a color display would have made "jumpy" images and have been too expensive.<ref name="Guardian Super Mario" /> A color display would have required red, green, and blue LEDs; blue LEDs were then considerably expensive. This, plus the other drawbacks, influenced the decision for monochrome.
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