Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Visual programming language
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Multimedia === * [[AudioMulch]], an audio signal flow based sound and music creation environment 2/regan-bidule.html</ref> * [[Blender (software)|Blender]], the open source [[3D computer graphics|3D graphics]] package, includes [[Directed acyclic graph|node graphs]] for building [[shader]]s,<ref>{{Cite web|title=Shader Editor β Blender Manual|url=https://docs.blender.org/manual/en/latest/editors/shader_editor.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Compositing|composites]]<ref>{{Cite web|title=Compositing β Blender Manual|url=https://docs.blender.org/manual/en/latest/compositing/index.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Procedural texture|textures]],<ref>{{Cite web|title=Texture Editing β Blender Manual|url=https://docs.blender.org/manual/en/2.79/render/cycles/materials/texture_editing.html|access-date=2021-01-22|website=docs.blender.org}}</ref> and [[Procedural modeling|non-destructive geometry]].<ref>{{Cite web|title=Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki|url=https://wiki.blender.org/wiki/Reference/Release_Notes/2.92/Geometry_Nodes|access-date=2021-01-22|website=wiki.blender.org}}</ref><ref>{{Cite web|title=Geometry Nodes β Blender Manual|url=https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html|access-date=2021-10-02|website=docs.blender.org}}</ref> * [[Cameleon (programming language)|Cameleon]], graphical functional language * [[Clickteam]]'s The games factory/Multimedia fusion series, environments made for visually developing games * [[DYNAMO (programming language)|Dynamo]], a generative modeling interface for [[Autodesk Revit]] * [[Filter Forge]], a node based filter generation for image processing * [[Houdini (software)]], a visual effects, modeling, and animation software * [[GenerativeComponents]], a parametric CAD software developed by [[Bentley Systems]] * [[Grasshopper 3D]], a generative modeling interface for [[Rhinoceros 3D]] * [[Isadora (software)|Isadora]], a [[Proprietary software|proprietary]] graphic programming environment for [[macOS]] and [[Microsoft Windows]], with emphasis on real-time manipulation of digital video. * [[Kyma (sound design language)]], a visual programming language for sound design used by musicians, researchers, and sound designers. * [[Mama (software)]], a programming language and IDE for building 3D animations and games * [[Max (software)]], a visual programming environment for building interactive, real-time music and multimedia applications ** [[Max/MSP]] ** [[Pure Data]] ** [[nato.0+55+3d]] * [[Nodal (software)|Nodal]], a node-based generative programming software application for music composition * [[Nuke (software)|Nuke]], an object-based visual programming software for [[visual effects]] [[compositing]] by [[The Foundry Visionmongers|The Foundry]] powered by Tcl, Python, and Blink-script. * [[OpenMusic]], a visual programming language for music composition (based on [[Common Lisp Object System]] (CLOS)) applications, and mobile applications * [[Pure Data]] (Pd) is a visual programming language developed for creating interactive computer music and multimedia works. * [[Quartz Composer]], a language for processing and rendering graphical data ({{nowrap|macOS}}) * [[Reaktor]], a DSP and MIDI-processing language by [[Native Instruments]] * [[Scala Multimedia]] Authoring suite and complete multimedia system for AmigaOS and Windows * [[Autodesk Softimage|Softimage]], with ICE Interactive Creative Environment. * [[SynthEdit]], a Synthesizer construction tool using a VPL. * [[TouchDesigner]], visual programming language for real-time multimedia content * [[Virtools]], a middleware used to create interactive 3D experiences * [[vvvv]], a general purpose toolkit with a special focus on real-time video synthesis and programming large media environments with physical interfaces, [[Real-time computing|real-time]] motion graphics, audio, and video. * [[WireFusion]], visual programming environment for creating interactive 3D web presentations
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)