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World in Flames
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== Weather == Weather is determined at the start of the initiative winner's impulse using the Weather Chart, which is a function of the time of year and a die roll. The map is divided into six different weather zones, and each zone is assigned its own weather based on the Weather Chart result. The weather influences combat modifiers, naval ability to spot enemy fleets, supply range, aircraft mission eligibility, land unit movement allowance and how fast the end of turn impulse marker advances after each impulse. Weather greatly influences turn length and what can be accomplished in terms of offensives.
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