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Atomic chess
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===Opening=== {{Chess diagram | fen=rnbqkbnr/ppp1pppp/8/3pN3/8/8/PPPPPPPP/RNBQKB1R | align=tright | header=A common opening trap | footer=A common response to 1.Nf3 in chess is 1...d5. In atomic chess this leads to a forced loss after 2.Ne5, threatening Nxf7. After either 2...f6 or 2...f5 White can play 3.Nd7. White's knight cannot be taken by any piece because of its proximity to Black's king, and Black cannot stop 4.Nxf8. }} White has the initiative in atomic chess, and many openings begin with a quick attempt to explode Black's d-, e-, or f-pawns, and thus the black king.<ref name=sigge>{{cite web |last=Krakov |first=Sergey |title=Atomic chess openings |work=Siggemannen's Atomic Chess Page (archived copy) |publisher=chronatog.com |url=http://chronatog.com/archive/sigge/openings.html |access-date=12 June 2020 |archive-date=12 June 2020 |archive-url=https://web.archive.org/web/20200612042708/http://chronatog.com/archive/sigge/openings.html |url-status=live }}</ref> For this reason, atomic openings are fraught with traps, and Black may have to respond precisely to defend. Several common traps begin with 1.Nf3 followed by Ng5 or Ne5, forcing Black to start with 1..f6 to maintain rough equality.<ref name=vlasov/> Games between experienced players follow more traditional opening principles, such as piece {{chessgloss|development}}, controlling {{chessgloss|space}}, and winning {{chessgloss|material}}.<ref name=sigge/>
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