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Battle Masters
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==Reception== In the December 1992 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 188), [[Rick Swan]] was initially impressed by the contents of the game box: "The dozens of plastic pieces, detailed down to the bolts on the war hammers and scowls on the goblins, are a miniaturist’s dream. The enormous vinyl battle map, with nearly 25 square feet of green fields and azure rivers, may be the biggest playing area ever included in a board game. Throw in a 5” plastic castle, a handful of skull dice, and enough odds and ends to bury the family dog, and it’s like a visit from Santa Claus." But Swan was disappointed with every other aspect of the game. He felt the rules were overly simplistic, "as if the designers were afraid that excessive decision-making might cause the players’ heads to explode." And despite all of the different playing pieces, Swan noted that "there’s no meaningful difference between the various units, as just about all of them move and attack the same way." Despite its issues, he pointed out that when he play-tested it with grade-school kids, "everyone one of them adored ... a game big enough to fill the living-room floor." For this reason, Swan raised his rating of the game from poor to an average rating of 3.5 stars out of 6.<ref name="dragon188">{{cite journal|last=Swan|first=Rick|authorlink=Rick Swan|date=December 1992|title=Roleplaying Reviews|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=188|pages=76}}</ref> In the November–December 1992 edition of ''[[Casus Belli (magazine)|Casus Belli]]'' (Issue #72), the reviewer noted the large game box packed with colourful, high-quality components, commenting, "Milton Bradley always pushes the limits of the quantity of material present in its games." However, the reviewer found that the rules were far too over-simplified for adults, "but it is true that this is a board game aimed at a fairly young audience." The reviewer concluded, "Before we mourn the fate of poor buyers who were dazzled by the profusion and quality of the material [...] the option exists to upgrade the rules system at your convenience."<ref>{{cite magazine|last=|first=|title=Seigneurs de guerre|magazine= Casus Belli|issue=72|pages=70–71|date=November–December 1992|language=fr}}</ref> It was reviewed in ''[[Challenge (game magazine)|Challenge]]'' #74 (1994). In a 2022 interview, Battle Masters designer Stephen Baker reflected on criticisms that the game lacks strategic depth: {{Blockquote |text=There is more strategy to it than you realize. I once had a US designer tell me it was too luck driven. We played fourteen games in a row swapping sides after each game. I won all fourteen. You have to deploy and play to the strengths of your army and you have to watch what cards have been played. |title="HeroQuest Designer Stephen Baker Reflects On His Epic Creations And Speaks On The Future Of Board Gaming" |source=''[https://toyandtee.com/blogs/toy-and-tee-blog/heroquest-designer-stephen-baker-reflects-on-his-epic-creations-and-speaks-on-the-future-of-board-gaming Toy and Tee Blog]'' (Dec 1, 2022) }}
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