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Civilization II
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===Expansion sets=== There were two expansion packs that slowly added more features to the game. The first, '''''[[Civilization II: Conflicts in Civilization|Conflicts in Civilization]]''''', included 20 new scenarios: 12 created by the makers of the game,<ref>{{cite web |url=http://apolyton.net/civ2/civ2info.shtml |title=Apolyton site, Civ II expansion scenarios |publisher=Apolyton.net |access-date=2013-11-07 |url-status=dead |archive-url=https://web.archive.org/web/20100616131023/http://apolyton.net/civ2/civ2info.shtml |archive-date=2010-06-16 }}</ref> and eight "Best of the Net" by fans. It also added an enhanced macro language for scenario scripting with advanced programming features such as variable typing and network features, which was considered widely unnecessary. Due to a programming bug, the ''[[Encarta]]''-style Civilopedia was disabled from the game. The second expansion was '''''Civ II: Fantastic Worlds'''''.{{efn|A legal dispute arose following Sid Meier's departure from MicroProse and prevented the use of the full word "civilization" in the North American release. The European version used the full word.}} It also added new scenarios that had many unique settings such as one scenario dealing with colonization of Mars, and one scenario called Midgard that had Elven, Goblin, Merman, and other civilizations from fantasy. There are also some scenarios based on other MicroProse games such as ''[[X-COM]]'', ''[[Master of Orion]]'' and ''[[Master of Magic]]'' "Jr." scenarios. ''Fantastic Worlds'' also contains a new scenario editor that allowed users to edit the statistics and icons used for units, city improvements, terrain, and technologies, as well as creating event triggers and other enhancements to the game.
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