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== Technology == Ego is a modified version of the Neon game engine that was used in ''[[Colin McRae: Dirt]]'' and was developed by Codemasters and [[Sony Computer Entertainment]] using Sony Computer Entertainment's [[PhyreEngine]] cross-platform graphics engine.<ref name="eurogamer_dirt2">{{cite web |last=Leadbetter |first=Richard |date=28 August 2009 |title=DiRT 2 demo: PS3/Xbox 360 performance showdown |url=http://www.eurogamer.net/articles/digitalfoundry-dirt2-demo-showdown-blog-entry |url-status=live |archive-url=https://web.archive.org/web/20221130203134/https://www.eurogamer.net/digitalfoundry-dirt2-demo-showdown-blog-entry |archive-date=2022-11-30 |access-date=15 August 2010 |website=[[Eurogamer]]}}</ref> The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.<ref name="gamesindustry">{{cite web |date=6 December 2007 |title=Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine. |url=http://www.gamesindustry.biz/articles/codemasters-revs-in-house-game-engine-reveals-new-name-ego-game-technology-engine |url-status=live |archive-url=https://web.archive.org/web/20220703174100/http://www.gamesindustry.biz/articles/codemasters-revs-in-house-game-engine-reveals-new-name-ego-game-technology-engine |archive-date=2022-07-03 |access-date=27 October 2017 |website=[[GamesIndustry.biz]]}}</ref><ref>{{Cite news |last=Leadbetter |first=Richard |date=December 12, 2009 |title=DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall |language=en-gb |work=[[Eurogamer]] |url=https://www.eurogamer.net/digitalfoundry-dirt2-ego-evolution-article |access-date=}}</ref>
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