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D3DX
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===ID3DXSprite=== The {{Mono|ID3DXSprite}} interface is a [[C++ class]] used for drawing a 2D image to the screen known as a [[sprite (computer graphics)|sprite]] in [[computer graphics]]. In [[DirectX|DirectX 7]] this was typically done using the [[DirectDraw]] API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add [[Texture (computer graphics)|textures]] to the list to be drawn and finally call the End() method to draw the images to the screen and restore the original graphics state. A common criticism of the D3DXSprite was that it was slow but this issue has been addressed as of [[Direct3D#Version history|Direct3D 9]].
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