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Delaunay triangulation
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===Incremental=== The most straightforward way of efficiently computing the Delaunay triangulation is to repeatedly add one vertex at a time, retriangulating the affected parts of the graph. When a vertex {{mvar|v}} is added, we split in three the triangle that contains {{mvar|v}}, then we apply the flip algorithm. Done naïvely, this will take {{math|O(''n'')}} time: we search through all the triangles to find the one that contains {{mvar|v}}, then we potentially flip away every triangle. Then the overall runtime is {{math|O(''n''<sup>2</sup>)}}. If we insert vertices in random order, it turns out (by a somewhat intricate proof) that each insertion will flip, on average, only {{math|O(1)}} triangles – although sometimes it will flip many more.{{r|GKS1992}} This still leaves the point location time to improve. We can store the history of the splits and flips performed: each triangle stores a pointer to the two or three triangles that replaced it. To find the triangle that contains {{mvar|v}}, we start at a root triangle, and follow the pointer that points to a triangle that contains {{mvar|v}}, until we find a triangle that has not yet been replaced. On average, this will also take {{math|O(log ''n'')}} time. Over all vertices, then, this takes {{math|O(''n'' log ''n'')}} time.{{r|deBerg}} While the technique extends to higher dimension (as proved by Edelsbrunner and Shah{{r|ES1996}}), the runtime can be exponential in the dimension even if the final Delaunay triangulation is small. The [[Bowyer–Watson algorithm]] provides another approach for incremental construction. It gives an alternative to edge flipping for computing the Delaunay triangles containing a newly inserted vertex. Unfortunately the flipping-based algorithms are generally hard to parallelize, since adding some certain point (e.g. the center point of a wagon wheel) can lead to up to {{math|O(''n'')}} consecutive flips. Blelloch et al.{{r|Parallel}} proposed another version of incremental algorithm based on rip-and-tent, which is practical and highly parallelized with polylogarithmic [[Analysis of parallel algorithms|span]].
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