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Digital art
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== Digital art education == {{See also|List of 3D computer graphics software|Category:Animation software|l2=Animation software|Adobe Creative Cloud| Artificial intelligence art|}} Digital art education has become more common with the advancement of digital hardware and software. From hardware such as [[graphics tablet]]s, [[Stylus (computing)|styluses]], [[Tablet computer|tablets]], [[3D scanners]], [[virtual reality headset]]s, and [[digital camera]]s; to software such as [[Digital art#List of digital art software|digital art software]], [[List of 3D modeling software|3D modeling software]], [[List of 3D rendering software|3D rendering]], [[digital sculpting]], [[List of 2D graphics software|2D graphics software]], [[digital painting]], [[Scenery generator#List of 3D terrain generation software|3D terrain generation]], [[List of 2D animation software|2D animation software]], [[List of 3D animation software|3D animation software]], [[Comparison of raster graphics editors|raster graphics editors]], [[List of mathematical art software|mathematical art software]], and [[List of video editing software|video editing software]].<ref>{{cite web | url=https://edtechmagazine.com/k12/article/2021/06/how-tech-reinventing-arts-education | title=How Tech is Reinventing Arts Education }}</ref><ref>{{cite web | url=https://www.rmcad.edu/blog/integrating-technology-in-art-education-tools-and-best-practices/ | title=Integrating Technology in Art Education: Tools and Techniques | date=17 October 2024 }}</ref>
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