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=== Double Fine Presents === Double Fine announced in March 2014 that it would begin publishing [[indie games]] under the moniker Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. The idea came about during the ''[[Amnesia Fortnight 2014]]'', where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program.<ref name="new casual">{{cite web | url = http://www.usgamer.net/articles/double-fine-interview | title = Double Fine Publishing: Fighting to Keep Indies From Becoming the "New Casual" | publisher = [[USgamer]] | date = April 10, 2014 | access-date = April 10, 2014 | first = Mike | last = Williams | archive-url = https://web.archive.org/web/20140411232749/http://www.usgamer.net/articles/double-fine-interview | archive-date = April 11, 2014 | url-status = live}}</ref> According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require.<ref>{{cite magazine | url = https://www.gameinformer.com/b/news/archive/2014/03/24/double-fine-lending-a-publishing-helping-hand-so-other-indies-can-stay-indie.aspx | title = Double Fine Lending A Publishing Helping Hand So Other Indies Can 'Stay Indie' | first = Mike | last = Futter | date = March 25, 2014 | access-date = March 25, 2014 | magazine = [[Game Informer]] | archive-url = https://web.archive.org/web/20140328090437/http://www.gameinformer.com/b/news/archive/2014/03/24/double-fine-lending-a-publishing-helping-hand-so-other-indies-can-stay-indie.aspx | archive-date = March 28, 2014 | url-status = live}}</ref> The first such game created in this fashion is ''[[Escape Goat 2]]'', the sequel to ''[[Escape Goat]]'', by [[MagicalTimeBean]].<ref>{{cite web | url = http://www.polygon.com/2014/3/24/5543404/escape-goat-2-release-date-double-fine-indie-aid | title = Escape Goat 2 launches on PC, kicks off Double Fine's initiative to aid indies | publisher = [[Polygon (website)|Polygon]] | date = March 24, 2014 | access-date = March 24, 2014 | first = Samit | last = Sarkir | archive-url = https://web.archive.org/web/20140325013325/http://www.polygon.com/2014/3/24/5543404/escape-goat-2-release-date-double-fine-indie-aid | archive-date = March 25, 2014 | url-status = live}}</ref> This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014 [[Game Developers Conference]] in March 2014.<ref name="new casual"/> For the second title, ''[[Last Life]]'' by Rocket Science Amusements, Double Fine helped to prepare and present a [[Kickstarter]] campaign to help funding the final development of the title.<ref>{{cite web | url = http://www.rockpapershotgun.com/2014/04/10/introducing-last-life-aka-kentucky-route-zero-in-space/ | title = Introducing Last Life, Aka 'Kentucky Route Zero In Space' | first = Nathan | last = Grayson | date = April 10, 2014 | access-date = April 10, 2014 | publisher = [[Rock Paper Shotgun]] | archive-url = https://web.archive.org/web/20140412002754/http://www.rockpapershotgun.com/2014/04/10/introducing-last-life-aka-kentucky-route-zero-in-space/ | archive-date = April 12, 2014 | url-status = live}}</ref> The third title announced under this program was ''[[Mountain (video game)|Mountain]]'' by [[David OReilly (artist)|David OReilly]], a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries.<ref>{{cite web |url=http://mixnmojo.com/news/Double-Fine-Presents-Mountain |title=Double Fine Presents Mountain |publisher=[[The International House of Mojo]] |date=July 1, 2014 |access-date=August 20, 2014 |archive-url=https://web.archive.org/web/20140808100127/http://mixnmojo.com/news/Double-Fine-Presents-Mountain |archive-date=August 8, 2014 |url-status=live}}</ref> In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up ''[[Gang Beasts]]'' by [[Boneloaf]], which launched into [[Steam Early Access]] on August 29, 2014.<ref>{{cite web |url=http://www.eurogamer.net/articles/2014-08-19-gang-beasts-gets-picked-up-by-double-fine |title=Gang Beasts gets picked up by Double Fine |publisher=[[Eurogamer]] |date=August 19, 2014 |access-date=August 20, 2014 |archive-url=https://web.archive.org/web/20140823054044/http://www.eurogamer.net/articles/2014-08-19-gang-beasts-gets-picked-up-by-double-fine |archive-date=August 23, 2014 |url-status=live}}</ref> The latest addition to the Double Fine Presents program is ''[[GNOG]]'' by {{proper name|[[KO_OP]]}}, a puzzle-adventure released in 2016.<ref name="GNOG">{{cite web|url=http://www.eurogamer.net/articles/2015-06-04-quirky-puzzle-adventure-gnog-revealed-for-ps4-and-morpheus|title=Quirky puzzle adventure GNOG revealed for PS4 and Morpheus|last=Matulef|first=Jeffrey|date=June 4, 2015|website=[[Eurogamer]]|publisher=[[Gamer Network]]|access-date=January 13, 2016|archive-url=https://web.archive.org/web/20160304100943/http://www.eurogamer.net/articles/2015-06-04-quirky-puzzle-adventure-gnog-revealed-for-ps4-and-morpheus|archive-date=March 4, 2016|url-status=live}}</ref> Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers.<ref>{{cite web | url = https://www.destructoid.com/tim-schafer-says-double-fine-presents-may-shut-down-but-it-ll-live-on-in-spirit-565977.phtml | title = Tim Schafer says Double Fine Presents may shut down, but it'll live on in spirit | first = Brett | last = Makedonski | date = September 6, 2019 | access-date = September 6, 2019 | work = [[Destructoid]] | archive-date = September 7, 2019 | archive-url = https://web.archive.org/web/20190907182329/https://www.destructoid.com/tim-schafer-says-double-fine-presents-may-shut-down-but-it-ll-live-on-in-spirit-565977.phtml | url-status = dead }}</ref> ''[[Ooblets]]'' changed to a self-publishing model following Double Fine's acquisition, while another, ''[[Knights and Bikes]]'', remained under the label.<ref>{{Cite web | url = https://www.gamasutra.com/view/news/344591/Ooblets_to_selfpublish_after_Double_Fine_joins_Microsoft.php | archive-url = https://web.archive.org/web/20190611204314/https://www.gamasutra.com/view/news/344591/Ooblets_to_selfpublish_after_Double_Fine_joins_Microsoft.php | url-status = dead | archive-date = June 11, 2019 | title = Ooblets to self-publish after Double Fine joins Microsoft | first = Alissa | last = McAloon | date = June 11, 2019 | access-date = June 11, 2019 | work = [[Gamasutra]] }}</ref> ''[[Gang Beasts]]'' also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down".<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-06-01-gang-beasts-will-be-kept-alive-via-new-self-published-updates |title = Gang Beasts will be kept alive via new self-published updates | first = Tom | last= Phillips | date = June 1, 2020 | access-date = June 1, 2020 | work = [[Eurogamer]] }}</ref>
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