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Elias omega coding
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== Generalizations == {{See also|Variable-length quantity#Zigzag encoding}} <!-- This section is linked from [[Elias gamma coding]] --> Elias omega coding does not encode zero or negative integers. One way to encode all non-negative integers is to add 1 before encoding and then subtract 1 after decoding, or use the very similar [[Levenshtein coding]]. One way to encode all integers is to set up a [[bijection]], mapping all integers (0, 1, -1, 2, -2, 3, -3, ...) to strictly positive integers (1, 2, 3, 4, 5, 6, 7, ...) before encoding.
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