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EverQuest II
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===Sales and subscriptions=== ''EverQuest II'' reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005.<ref name=milestone>{{cite web |url=http://www.gamershell.com/infosheets/219023.html#a4pZCKoTCuP6BEVp.99 |title=Readme: Everquest Milestones |publisher=GamersHell.com |access-date=October 27, 2018 |archive-url=https://web.archive.org/web/20181028033700/http://www.gamershell.com/infosheets/219023.html#a4pZCKoTCuP6BEVp.99 |archive-date=October 28, 2018 |url-status=dead}}</ref> As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005.<ref>{{cite book |title=Virtual Lives: A Reference Handbook |url=https://books.google.com/books?id=ek-L3QqtwoYC&q=everquest+ii+325%2C000&pg=PA154 |author=Ivory, James D. |year=2012 |publisher=ABC CLIO, LLC |page=154|isbn = 9781598845853}}</ref> As of September 2020, ''EverQuest II'' had 21,000 subscribers and 29,000 monthly active players.<ref>{{Cite web|last=Yin-Poole|first=Wesley|date=2020-12-05|title=EverQuest is bigger than EverQuest 2|url=https://www.eurogamer.net/articles/2020-12-05-everquest-is-bigger-than-everquest-2|access-date=2021-02-06|website=Eurogamer|language=en}}</ref>
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