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==Video games== Since many early [[role-playing video game]]s are derived from ''[[Dungeons & Dragons]]'',<ref>{{cite web|last1=Barton|first1=Matt|title=The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)|url=https://www.gamedeveloper.com/design/the-history-of-computer-role-playing-games-part-1-the-early-years-1980-1983-|website=[[Gamasutra]]|access-date=2007-10-30|language=en|date=2007-02-23|archive-date=2012-04-18|archive-url=https://web.archive.org/web/20120418042128/http://www.gamasutra.com/view/feature/132024/the_history_of_computer_.php|url-status=live}}</ref> most use a level-based experience system. In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a [[non-player character]]. Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent. Some games, particularly [[Multi-user dungeon|MUD]]s and [[massively multi-player online role-playing game|MMORPG]]s, place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of [[Powerleveling|power-leveling]]. ===Perks=== {{see also|Skill tree|Power-up}} {{more citations needed section|date=November 2019}} "Perks" are special bonuses that [[video game]] players can add to their characters to gain special abilities. The term refers to the general usage of "[[wikt:perk|perk]]" as an abbreviation of "[[wikt:perquisite|perquisite]]". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic was the 1997 role-playing video game ''[[Fallout (video game)|Fallout]]''. Besides RPGs, perks have been used in various other video games in recent times, including [[first-person shooter]]s such as ''[[Call of Duty 4: Modern Warfare]]'' (2007),<ref name="Shamoon">{{cite web|last1=Shamoon|first1=Evan|title=Call of Duty 4 Preview for 360 from 1UP.com|url=http://www.1up.com/previews/call-duty-4_7|website=[[1UP.com]]|publisher=Wayback Machine|access-date=9 November 2017|archive-url=https://web.archive.org/web/20160623225728/http://www.1up.com/previews/call-duty-4_7|archive-date=23 June 2016|date=10 August 2007}}</ref> ''[[Call of Duty: Modern Warfare 2]]'' (2009), and ''[[Killing Floor (2009 video game)|Killing Floor]]'' (2009), as well as [[action game]]s such as ''[[Metal Gear Online]]'' (2008). ===Remorting=== "Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or "[[new game plus]]") is a game mechanic in some role-playing games. Once a character reaches a specified level limit, the player can elect to start over with a new version of the character. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, such as access to different [[race (fantasy)|race]]s, [[avatar (virtual reality)|avatar]]s, [[character class|class]]es, skills, or otherwise inaccessible play areas within the game. A symbol often identifies a remorted character. The term "remort" comes from [[Multi-user dungeon|MUD]]s.<ref>{{cite web|author1=Natalia|title=What is Remort?|url=http://tharsis-gate.org/articles/imaginary/WHATIS~1.HTM|website=Tharsis Gate|publisher=Imaginary Realities|access-date=2016-05-24|date=May 1999|archive-date=2016-03-29|archive-url=https://web.archive.org/web/20160329231710/http://tharsis-gate.org/articles/imaginary/WHATIS~1.HTM|url-status=live}}</ref> In some MUDs, players may become [[Immortal (MUD)|immortal]] characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate this position to resume playing the game—usually from level one just as with any new character—he or she is said to have remorted, "becoming mortal again".<ref>{{cite book|last1=Towers|first1=J. Tarin|title=Yahoo!: Wild Web Rides|date=1996|publisher=IDG Books Worldwide|location=Foster City, California|isbn=076457003X|page=166 }}</ref><ref>{{cite book|last1=Bartle|first1=Richard A.|author-link=Richard Bartle|title=[[Designing Virtual Worlds]]|date=2004|publisher=New Riders|location=Indianapolis, Indiana|isbn=0131018167|page=356 }}</ref> ===Grinding=== {{Main|Grinding (video gaming)}} Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in [[Computer games#Multiplayer|multi-player game]]s, but it is typically displaced by a much more charged meaning. A term intended to describe this style of play without pejorative connotation is [[Optimization (role-playing games)|optimization]], also known as "XP farming". ==={{anchor|Power-Leveling}} Power-leveling=== Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone. ===Sharing=== Games that allow several characters to participate in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only awarding experience to the character whose hit killed the enemy (as in ''[[Fire Emblem]]'' series); sharing experience among characters (as in ''[[Dungeons & Dragons|D&D]]''); and giving experience based on each character's actions (as in ''[[Final Fantasy Tactics]]''). In some online games (for example ''[[Dungeon Defenders]]''), it is possible to join a group and gain experience while providing little or no contribution to the group. This type of behavior is referred to as leeching. In games that allow players to gain rewards by [[kill stealing]], this is also considered a form of leeching. ===Botting=== {{main|Video game bot}} Some players of online games use automated programs known as [[computer game bot|bots]] to grind or leech for them in order to progress with minimal effort.<ref>{{cite web|url=https://kotaku.com/the-elder-scrolls-online-has-a-botting-problem-1792727078|title=The Elder Scrolls Online Has A Botting Problem|first=Mike|last=Fahey|website=Kotaku.com|date=24 February 2017 |access-date=3 February 2018|archive-date=3 February 2018|archive-url=https://web.archive.org/web/20180203064226/https://kotaku.com/the-elder-scrolls-online-has-a-botting-problem-1792727078|url-status=live}}</ref> This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel a character, either to increase the sale value of the account, or to allow the character to be used for commercial [[gold farming]].
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