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Figure skating spins
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===Flying spins=== A '''flying spin''' is the combination of a jump and a spin. A flying spin can be appealing for the audience to watch and exciting for the skater to perform.{{Snf|Petkevich|1988|p=157}} Petrovich describes three types of flying spins: the flying camel, the flying sit spin, and the butterfly. The '''flying camel''' consists of a jump from a left forward outside edge, about one revolution in the air, with the landing executed in a camel spin. Dick Button might have been the first skater to successfully execute the flying camel; for many years, it was called the "Button camel".<ref>Petkevich, p. 158</ref>{{Snf|Kestnbaum|2003|p=93}}{{Snf|Petkevich|1988|p=158}} The '''flying sit spin''' was first performed by [[Arthur Vaughn Jr.|Buddy Vaughn]] and [[Bill Grimditch]], who were students of figure skating coach [[Gustave Lussi|Gustav Lussi]], but Button and [[Ronald Robertson (figure skater)|Ronnie Robertson]] made it famous. It consists of a take-off from a left forward outside edge, a sit spin position in the air during one-and-a-half revolutions, and a landing in a sit spin.{{Snf|Petkevich|1988|p=163}} According to Petkevich, "When the jump is high, it can be an exhilarating maneuver for skater and audience alike".{{Snf|Petkevich|1988|p=163}} The '''butterfly spin''' is so named because it describes the position in the air. It consists of a take-off from both feet, a body position horizontal to the ice, and a landing in a back spin. It is often performed at the end of a skater's program because although it adds to a program's technical content, it does not require much precision or energy to execute.{{Snf|Petkevich|1988|p=174}} The jump section of flying spins is executed at the beginning of the spin and is part of the entrance into it. The angular momentum on the entrance, like for all spins, must be converted into pure rotational momentum. In ordinary jumps, angular momentum allows the skater to travel a long distance across the rink and propel high into the air, but for flying spins, the principles that govern the spin dominate the jump portion of the spin. The goal is to minimize forward motion on the jump portion. Creating speed on the spin portion is also a goal, but a flying spin never achieves the speed of a basic spin because some of the forces assigned to achieving the speed in a basic spin must be used to achieve height on the flying spin's jump portion. Centering the spin after the jump depends on converting all the angular momentum into rotational momentum. Mastering the flying spin takes less time and practice if skaters have already mastered basic spin techniques and good jumping ability.{{Snf|Petkevich|1988|p=157}}
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