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Final Destination 2
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=== Effects === [[File:Rory Peters Death.jpg|thumb|right|A montage of the process in rendering the death scene of Rory (Cherry). In the first image, a wide-angle view of Campbell River is shot for background use in the final result. In the second image, a lifecast of Cherry is positioned against a [[green screen]] and severed in pieces. In the third image, the first and second image are [[Compositing|composited]] to be presented among the continuity of the film.<ref name="CG">{{cite web |last=CG Channel, Inc. |first=CG Channel.com |title=Interview with Jason Crosby: ''Final Destination 2'' |url=http://www.cgchannel.com/2003/01/interview-with-jason-crosby-final-destination-2/ |access-date=May 16, 2012}}</ref>]]Digital Dimension took charge of the [[visual effects]] of the film. CG supervisor Jason Crosby pointed out that their studio was mainly selected for the highway sequence after the crew realized real logs only bounced about an inch off the road when dropped from a logging truck. "They were concerned about how they would make the shot happen, not knowing if CG would work. The timing was great because we had just finished a test shot of our CG logs bouncing on the freeway. We sent a tape to Vancouver and after seeing it the crew was convinced that any of the log shots could be done with CG," Crosby indicated. "It began with R&D on the log dynamics. Scripts were written to help manage the dynamic simulations with real world numbers for gravity, density, etc. The results were remarkably similar to the original logs shot in Vancouver, a testament to the accuracy of the software and the data we had collected, however the logs still lacked the 'jumping through [[windshield]]s killer instinct' we were looking for. By tweaking the parameters, we coaxed the logs into a much livelier role." Senior [[technical director]] James Coulter added creative 3D tracking on shots with fast pans, motion blur, and filters such as dust, mist, slabs of bark, broken chains, and other debris. [[Digital artist]] Edmund Kozin manipulated high resolution photos which were carefully stitched together to achieve realistic texture amongst the 22 CG logs of the film. Hair shaders were also used for splintering and frayed wood looks for the logs. [[Physics]] such as speed and height of the logging truck, length and width of the logs, type of wood and density of a [[Douglas-fir]] were also considered.<ref name="CG" /> In spite of this, there are no CG cars incorporated in the actual film. "It was a possibility in the beginning so we did some dynamics tests using the logs as rigid bodies to hit cars with soft body deformers on them, but when they were done shooting they didn't end up needing any CG cars," Crosby avowed.<ref name="CG" /> Lifecasts of the actors were also used for all of the death scenes, including the highway setting.<ref name="Landes" /><ref name="CG" /> Landes experienced [[claustrophobia]] during the procedure.<ref name="Landes" /> [[Fake blood]] was also used, but CG blood was also shown.<ref name="CG" />
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