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Final Doom
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==Reception== {{Video game reviews | GR = 81% (PS)<ref>{{cite web |url=https://www.gamerankings.com/ps/562797-final-doom/index.html |title=Final DOOM for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=26 November 2021 |archive-url=https://web.archive.org/web/20191209013740/https://www.gamerankings.com/ps/562797-final-doom/index.html |archive-date=9 December 2019 |url-status=dead}}</ref> | EGM = 6.125/10 (PS)<ref name=EGM89/> | GSpot = 4.6/10 (PC)<ref name=GSPC/> | NGen = {{rating|3|5}} (PS)<ref name=NGen24/> }} Reviewing the PC version in ''[[GameSpot]]'', Jim Varner argued that ''Final Doom'' is a waste of money, since it is essentially just a new set of level maps for ''Doom'', and there were already thousands of such maps available to download for free on the internet.<ref name=GSPC>{{cite web |last=Varner |first=Jim |title=Final Doom Review |url=https://www.gamespot.com/reviews/final-doom-review/1900-2558714/ |website=[[GameSpot]] |access-date=11 December 2017 |date=July 25, 1996}}</ref> While ''[[GamePro]]'' criticized that ''Final Doom'' has no new enemies or weapons, and that the PlayStation version includes only 30 levels as compared to the PC version's 64, they were pleased with the "huge, perplexing, and sometimes sadistic levels" and the new scenery, and considered ''Doom'' still a compelling enough game that simply more of the same was enough to satisfy.<ref name=GP98>{{cite magazine |author=Major Mike|title=ProReview: Final Doom |magazine=[[GamePro]] |issue=98 |publisher=[[International Data Group|IDG]] |date=November 1996 |pages=100β1}}</ref> ''[[PlayStation: The Official Magazine|PlayStation Magazine]]'' gave it a score of 9/10, calling it "essential".<ref>''PSM'' 13</ref> A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' was less impressed, remarking that a side-by-side comparison with the PlayStation version of the original ''Doom'' reveals that ''Final Doom'' has a much lower [[frame rate]], less precise control, and more visible seams in the textures.<ref name=NGen24>{{cite magazine |title=Final Doom |magazine=[[Next Generation (magazine)|Next Generation]] |issue=24 |publisher=[[Imagine Media]] |date=December 1996 |page=254}}</ref> Three of the four reviewers of ''[[Electronic Gaming Monthly]]'' said they were tired of seeing ports of ''Doom'', and that ''Final Doom'' was simply another such port with new level maps. They also said that the game engine had become severely outdated in the years since ''Doom'' was first released. Crispin Boyer was the one dissenting voice, expressing enthusiasm for the new level designs.<ref name=EGM89>{{cite magazine |last1=Smith |first1=Shawn |last2=Hsu |first2=Dan |last3=Boyer |first3=Crispin |author4=Sushi-X |title=Review Crew: Final Doom |magazine=[[Electronic Gaming Monthly]] |issue=89 |publisher=[[Ziff Davis]] |date=December 1996 |page=88}}</ref>
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