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Final Fantasy V
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==Development== ''Final Fantasy V'' was [[game director|directed]] by ''Final Fantasy'' series creator [[Hironobu Sakaguchi]] who, prior to the release of ''[[Final Fantasy IX]]'', called it his favorite ''Final Fantasy'' game.<ref name="credits" /><ref name="review1up"/> The character, image, and title logo designs were created by series illustrator and image designer [[Yoshitaka Amano]], while the actual character sprites were designed by [[Kazuko Shibuya]].<ref name=illustrator/> The monsters were designed by [[Tetsuya Nomura]].<ref name="credits"/><ref name=monster/> Amano has stated that he counts his depictions of both Faris from ''Final Fantasy V'' and [[Terra Branford (Final Fantasy)|Terra]] from ''VI'' among his favorite ''Final Fantasy'' designs.<ref name="Favorites"/> The writing of the scenario text was a collaborative effort between Sakaguchi and [[Yoshinori Kitase]].<ref name="1upkitase"/> Sakaguchi conceived the plot and was in charge of it, while Kitase tried to include more humor to lighten up the relatively serious story.<ref name="1upkitase"/><ref name=story/> The Job System was designed by [[Hiroyuki Ito]], who worked on the game as a battle planner alongside [[Akihiko Matsui]].<ref name="judgeito"/><ref name="credits"/><ref name=interview/> [[Mode 7]] effects were used in the airship sequences, which moving in the airship would cause the planet to rotate on its axis. In total, Square employed a team of 45 people to create the game, and 16 Mbits of space were used to accommodate the sprites, animations, and detailed background. According to ''[[GamePro]]'' in a May 1993 issue, the Japanese authorities had asked Square not to release the game during a school day because schoolchildren would skip class to wait in line for the game.<ref name="GamePro"/> The official English translation of ''Final Fantasy V'' began shortly after the release of the Japanese version. The game was to be titled "''Final Fantasy III''" in North America, but the project was abandoned.<ref name="FFVtry"/> Square then announced that due to its differing tone and much higher difficulty from the rest of the series, they would be releasing it in North America as a standalone game with a yet-to-be-determined title, rather than part of the ''Final Fantasy'' series.<ref>{{cite magazine|title=An RPG Dilemma|magazine=[[Electronic Gaming Monthly]]|issue=59|publisher=EGM Media, LLC|date=June 1994|page=14}}</ref> This plan was quickly aborted. Translator [[Ted Woolsey]] explained in a 1994 interview, "[''Final Fantasy V'' is] just not accessible enough to the average gamer".<ref name="Ted Woolsey"/> Rumors circulated that a second attempt at localization would be made and that the game would be titled ''Final Fantasy Extreme'', but this attempt was also canceled. A third attempt was made to port the game to [[Windows]]-based personal computers for North American release by developer Top Dog Software, but this was canceled.<ref name="FFVtry"/> Another attempt to port the game to Windows for North America was "handled by [[Eidos Interactive]]" circa 1998, but it is unclear whether this is the same version Top Dog Software was working on or an actual fourth attempt.<ref name=hip/> The continual canceling of the localization angered fans and led to ''Final Fantasy V'' becoming one of the first games to receive a complete [[Fan translation of video games|fan translation]].<ref name="FFVtry"/> ===Music=== {{main|Music of Final Fantasy V}} The game's soundtrack was composed by [[Nobuo Uematsu]] and consists of 56 tracks.<ref name=tracks/> A two-[[compact disc|disc]] album was released alongside the game totaling 67 tracks.<ref name="RPGFOSV"/> Uematsu had originally calculated that the game would require more than 100 pieces of music, but he managed to reduce the number to 56.<ref name="100songs"/> The song "Dear Friends" would become the title piece in the 2004 concert tour ''[[Final Fantasy concerts#Dear Friends β Music from Final Fantasy|Dear Friends -Music from Final Fantasy-]]'', chosen to reflect Uematsu's appreciation for his music's worldwide fan support.<ref name="Concert"/> The song "Clash on the Big Bridge" would later be arranged by [[Hitoshi Sakimoto]] for the ''[[Music of Final Fantasy XII#Soundtrack|Final Fantasy XII Original Soundtrack]]'' in 2006.<ref name="Bridge"/> The album ''Final Fantasy V: 5+1'' was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987 ''[[Final Fantasy (video game)|Final Fantasy]]'' for the [[Nintendo Entertainment System]].<ref name=ffmusic/> A collection of arranged tracks, ''[[Final Fantasy V Dear Friends]]''; a 13-track disc, ''Piano Collections Final Fantasy V''; and a short series of [[remix]]es, ''Final Fantasy V: Mambo de Chocobo'', were all released in 1993.<ref name=dechocobo/> Finally, many of the original songs were included on the North American ''[[Final Fantasy Anthology Soundtrack]]'', together with the two-game compilation.<ref name=rpgfantrack/>
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