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Game Boy Printer
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==== Data (0x04) ==== * Typical Payload Size = 640 The data packet is for transferring the image data to the printer data buffer. The typical size of the data payload is 640 bytes since it can store two printable rows of 20 standard Game Boy tile (2 bit color in 8x8 pixels grid), of which the Game Boy tile takes 16 bytes.<ref>{{Cite web|url=http://www.huderlem.com/demos/gameboy2bpp.html|title=Gameboy 2BPP Graphics Format|last=Huderle|first=Marcus|date=June 29, 2013|archive-url=https://web.archive.org/web/20180625064314/http://www.huderlem.com/demos/gameboy2bpp.html|archive-date=June 25, 2018|url-status=live|access-date=April 11, 2017}}</ref>
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