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Game port
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==Software== Initially there was no standardized software for running the joysticks; applications would poll the known ports associated with the sticks as part of their game loop. This did, however, leave the implementation of a lot of housekeeping tasks to every application that used them, such as looking for and enumerating the active devices, and calibrating them. This changed in [[Windows 95]], which introduced standardized [[Windows Registry]] entries to hold these values and make it easier for applications to find these devices. [[DirectX]] further expanded the options through DirectInput with the "joystick mini-driver" with a number of new capabilities. Among these were support for up to six analog axes, a point-of-view hat, and up to 64 buttons. It also supported up to 16 such devices, which could be connected using any interface, not just the game port.<ref>{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/ff542265(v=vs.85).aspx |title= Joystick Support |website=Microsoft Hardware Dev Center|date= 20 April 2017 }}</ref>
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