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== Games == === ''Half-Life'' === {{Main|Half-Life (series)}} Gearbox has developed a total of six games in the ''Half-Life'' series: the expansion packs ''[[Half-Life: Opposing Force|Opposing Force]]'' and ''[[Half-Life: Blue Shift|Blue Shift]]''; ports of ''Half-Life'' for Dreamcast (which included ''Blue Shift'') and ''Half-Life'' for PlayStation 2 (which included ''[[Half-Life: Decay]]''); they also did a large amount of work on both the retail release of ''[[Counter-Strike]]'' and the main portion of ''[[Counter-Strike: Condition Zero]]''. === ''Brothers in Arms'' === {{Main|Brothers in Arms (video game series)}} During their fourth year, Gearbox began working on their first independently owned game: ''[[Brothers in Arms: Road to Hill 30]]''. Developed for [[Personal computer|PC]] and Microsoft's [[Xbox (console)|Xbox]] console, and built with the [[Unreal Engine 2]], it was released in March 2005. The sequel, ''[[Brothers in Arms: Earned in Blood]]'', followed seven months later. The series was published by [[Ubisoft]], who supported both games with [[PlayStation 2]] versions, and later worked with them to develop ''Brothers in Arms'' games for portable systems ([[mobile phone]]s, [[PlayStation Portable]] and [[Nintendo DS]]) and the [[Wii]] home console. In 2005, Gearbox licensed the [[Unreal Engine 3]] from [[Epic Games]], to replace the Unreal Engine 2 technology used in previous games, and grew its internal development teams to handle the demands of next-generation technology and content.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/gearbox-software-licenses-unreal-engine-3 |title=Gearbox Software licenses Unreal Engine 3 |website=gamesindustry.biz |date=September 23, 2005 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023061512/http://www.gamesindustry.biz/articles/gearbox-software-licenses-unreal-engine-3 |archive-date=October 23, 2016}}</ref> ''[[Brothers in Arms: Hell's Highway]]'' was the first new title to be announced, continuing the company's flagship franchise.<ref>{{cite press release |url=http://www.gearboxsoftware.com/press_release/brothers-in-arms-hells-highway-announced/ |title=Brothers in Arms: Hell's Highway Announced |publisher=Gearbox Software, LLC. |access-date=October 22, 2016 |date=April 12, 2006 |url-status=live |archive-url=https://web.archive.org/web/20161023132921/http://www.gearboxsoftware.com/press_release/brothers-in-arms-hells-highway-announced/ |archive-date=October 23, 2016}}</ref> ''[[Brothers in Arms: Hell's Highway]]'' was launched in September 2008. By 2008, the franchise also spun off a comic book series, a two-part television documentary, a line of action figures, and a novelization and non-fiction history book. === ''Borderlands'' series === {{Main|Borderlands (series)}} After the completion of ''[[Brothers in Arms: Earned in Blood]]'', Gearbox began working on their second original game, ''[[Borderlands (video game)|Borderlands]]''. The game was envisioned by Pitchford as a combination of the [[roguelike]] genre with [[action role-playing game]]s like ''[[Diablo (video game series)|Diablo]]'' in a first-person shooter.<ref name="glixel" /> Set on the fictional planet Pandora, players control a Vault Hunter as they fight off the planet's hostile wildlife and human forces while seeking a fabled Vault that is claimed to be filled with riches. Part of ''Borderlands''{{'}} features is the use of procedural generation to create the weapons and other gear that drop from defeating enemies or completing missions, with the first game featuring more than 15 million possible variations, according to Gearbox. ''Borderlands'' also features a cell-shaded-like art style giving the game a comic-book appearance.<ref>{{cite web | url = https://www.destructoid.com/borderlands-explains-its-not-cel-shaded-actually-art-style-128892.phtml | title = Borderlands explains its 'not cel-shaded actually' art style | first = Jim | last = Sterling | date = April 16, 2009 | access-date = August 27, 2019 | work = [[Destructoid]] | archive-date = September 29, 2020 | archive-url = https://web.archive.org/web/20200929042715/https://www.destructoid.com/borderlands-explains-its-not-cel-shaded-actually-art-style-128892.phtml | url-status = live }}</ref> ''Borderlands'' was released in 2009, and became an unexpected success for Gearbox, selling around three to four million copies by 2011.<ref>{{Cite web |last=Sinclair |first=Brendan |url=http://www.gamespot.com/news/take-two-grossly-underestimated-by-gamers-retailers-analyst-6216340 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |title=Take Two 'grossly underestimated' by gamers, retailers-Analyst |date=August 27, 2009 |access-date=August 27, 2011 |archive-url=https://web.archive.org/web/20120714022319/http://www.gamespot.com/news/take-two-grossly-underestimated-by-gamers-retailers-analyst-6216340 |archive-date=July 14, 2012}}</ref><ref>{{Cite web |last=Sliwinski |first=Alexander |url=http://www.joystiq.com/2010/02/19/borderlands-sells-3-milion-units-pitchford-discusses-gearbox/ |website=[[Joystiq]] |publisher=[[AOL]] |title=Borderlands sells 3 million units; Pitchford discusses Gearbox hiring policy, Gamertag |date=February 19, 2010 |access-date=August 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110828174748/http://www.joystiq.com/2010/02/19/borderlands-sells-3-milion-units-pitchford-discusses-gearbox |archive-date=August 28, 2011}}</ref><ref>{{Cite web |url=http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |website=[[GameSpot]] |publisher=[[CBS Interactive]] |author=Tom Magrino and Eddie Makuch |title=Take-Two sales sink 12% in June quarter |date=August 8, 2011 |access-date=August 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110920141214/http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |archive-date=September 20, 2011}}</ref> This has launched several followup games, including direct sequels ''[[Borderlands 2]]'' (2012), ''[[Borderlands 3]]'' (2019), and a planned ''[[Borderlands 4]]'', the prequel ''[[Borderlands: The Pre-Sequel]]'' (2015) and the spinoff title ''[[Tiny Tina's Wonderlands]]'' (2023), all that expand on the series' mechanics. In addition, two [[interactive fiction]] games, ''[[Tales from the Borderlands]]'' (2014) and ''[[New Tales from the Borderlands]]'' (2022) have been released. A feature film, ''[[Borderlands (film)|Borderlands]]'' (2024) has also been released. === ''Duke Nukem'' series === {{Main|Duke Nukem}} ''[[Duke Nukem Forever]]'' had been a project with a [[development hell|troubled development history]] at [[3D Realms]], who had created the ''[[Duke Nukem]]'' series, since sometime prior to 2000. Due to financial difficulties in 2009, 3D Realms was forced to downsize and ultimately lay off most of the development staff. Take-Two Interactive sued 3D Realms for failing to deliver ''Duke Nukem Forever''.<ref>{{cite web| url = https://www.gamespot.com/articles/take-two-sues-duke-nukem-forever-dev/1100-6209746/ | title = Take-Two sues Duke Nukem Forever dev | date = May 18, 2009 | access-date = February 4, 2021 | website = [[GameSpot]] }}</ref> Pitchford, who had prior industry relations with many 3D Realms staff including [[George Broussard]], learned that many of the 3D Realms team were still eager to develop ''Duke Nukem Forever'', working out of their homes on what they could. Pitchford negotiated with Take-Two to bring many of the former 3D Realms staff into a new studio called Triptych Games, housed at Gearbox's headquarters, to continue working on ''Duke Nukem Forever'' following 3D Realms' closure in 2009.<ref>{{cite magazine | url = https://www.wired.com/2010/09/randy-pitchford-duke-nukem/ | title = Q&A: How Randy Pitchford Saved Duke Nukem Forever | first = Chris | last = Kohler | date = September 8, 2010 | access-date = February 4, 2021 | magazine = [[Wired (magazine)|Wired]] | archive-date = January 18, 2021 | archive-url = https://web.archive.org/web/20210118113018/https://www.wired.com/2010/09/randy-pitchford-duke-nukem/ | url-status = live }}</ref> As a result, 3D Realms sold the rights to ''Duke Nukem'' and the existing work on ''Duke Nukem Forever'' to Gearbox around February 2010. Take-Two and Gearbox subsequently announced in September 2010 that Gearbox would finish production of ''Duke Nukem Forever''.<ref>{{cite web | url = https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ | title = Gearbox acquires Duke Nukem IP | date = September 7, 2010 | access-date = February 4, 2021 | website = [[GameSpot]] | archive-date = February 5, 2022 | archive-url = https://web.archive.org/web/20220205115531/https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ | url-status = live }}</ref><ref>{{cite web |last=High |first=Kamau |url=https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |title=Controversial 'Duke Nukem Forever' Will Finally Be Released |publisher=[[The Wall Street Journal]] |date=September 3, 2010 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161021040530/https://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/ |archive-date=October 21, 2016}}</ref> ''Duke Nukem Forever'' was released in June 2011, and received negative critical reception on release, with most of the criticism directed towards the unfinished, rushed state of the game.<ref>{{cite web |title=The 10 Most Disappointing Games of 2011 |url=http://www.complex.com/video-games/2011/12/the-11-most-disappointing-games-of-2011#11 |access-date=March 15, 2012 |date=December 24, 2011 |first=Elton |last=Jones |publisher=[[Complex (magazine)|Complex]] |url-status=live |archive-url=https://web.archive.org/web/20120229003128/http://www.complex.com/video-games/2011/12/the-11-most-disappointing-games-of-2011 |archive-date=February 29, 2012}}</ref><ref>{{cite web |url=http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |title=Top 5 of 2011 |first=Ben |last=Croshaw |website=[[The Escapist (magazine)|The Escapist]] |date=January 12, 2012 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150405032631/http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |archive-date=April 5, 2015}}</ref> Despite the criticism, the game topped the charts on release and made a profit.<ref>{{cite web |url=http://www.gamesradar.com/duke-nukem-forever-made-a-profit-go-on-pull-the-other-one/ |title=Duke Nukem Forever made a profit? Go on, pull the other one |first=Justin |last=Towell |website=[[GamesRadar]] |date=August 9, 2011 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150617200803/http://www.gamesradar.com/duke-nukem-forever-made-a-profit-go-on-pull-the-other-one/ |archive-date=June 17, 2015}}</ref> 3D Realms had initially sued Gearbox in June 2013 for unpaid royalties over ''Duke Nukem Forever'',<ref>{{cite web |last=Narcisse |first=Evan |title=Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties |url=http://kotaku.com/duke-nukem-creators-3d-realms-suing-gearbox-over-duke-n-513153451 |publisher=Kotaku |date=June 13, 2013 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20130729004514/http://kotaku.com/duke-nukem-creators-3d-realms-suing-gearbox-over-duke-n-513153451 |archive-date=July 29, 2013}}</ref> but dropped the suit by September 2013, with 3D Realms' founder Scott Miller stating that it was a misunderstanding on their part.<ref>{{cite web |url=https://www.engadget.com/2013/09/13/3drealms-drops-lawsuit-against-gearbox-over-duke-nukem-forever/ |title=3DRealms drops lawsuit against Gearbox over Duke Nukem Forever royalties |first=Jon |last=Fingas |website=[[Engadget]] |publisher=[[AOL]] |date=September 13, 2013 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150615073121/http://www.engadget.com/2013/09/13/3drealms-drops-lawsuit-against-gearbox-over-duke-nukem-forever/ |archive-date=June 15, 2015}}</ref> 3D Realms was eventually acquired in part by [[Interceptor Entertainment]], and in 2014, Interceptor announced plans to make a new ''Duke Nukem'' game, ''Duke Nukem: Mass Destruction''. Gearbox filed suit against 3D Realms and Interceptor based on the fact that Gearbox now owned the rights to the ''Duke Nukem'' franchise.<ref>{{cite web |url=http://kotaku.com/lawsuit-seeks-to-stop-new-duke-nukem-game-teased-by-ori-1529092021 |title=Lawsuit Seeks to Stop New Duke Nukem Game Teased by Original Studio [Update] |first=Owen |last=Good |website=[[Kotaku]] |date=February 23, 2014 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150419192049/http://kotaku.com/lawsuit-seeks-to-stop-new-duke-nukem-game-teased-by-ori-1529092021 |archive-date=April 19, 2015}}</ref> The case was settled out of court in August 2015, with 3D Realms and Interceptor acknowledging that Gearbox has full rights to the ''Duke Nukem'' series.<ref>{{cite web | url = https://www.bizjournals.com/dallas/news/2015/08/19/gearbox-wins-war-with-3d-realms-interceptor-for.html | title = Gearbox wins war with 3D Realms, Interceptor for 'Duke Nukem' brand | first = Danielle| last= Abril |date = August 19, 2015 | access-date = February 4, 2021 | website = Dallas Business Journal }}</ref> Following the settlement, Gearbox released ''Duke Nukem 3D: 20th Anniversary Edition World Tour'' in September 2016. The game included new levels developed in conjunction with some of the original developers, re-recorded lines by original Duke voice actor [[Jon St. John]], and new music from original composer [[Lee Jackson (composer)|Lee Jackson]]. It was released on October 11, 2016.<ref>{{cite web |last=Makuch |first=Eddie |url=http://www.gamespot.com/articles/head-turning-new-duke-nukem-game-teased-but-dont-e/1100-6428903/ |title="Head-Turning" New Duke Nukem Game Teased, But Don't Expect it Soon |website=[[GameSpot]] |publisher=[[CBS Interactive]] |date=July 15, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161009162730/http://www.gamespot.com/articles/head-turning-new-duke-nukem-game-teased-but-dont-e/1100-6428903/ |archive-date=October 9, 2016}}</ref> === ''Aliens: Colonial Marines'' === ''[[Aliens: Colonial Marines]]'' was a result of Gearbox's exploration into working on licensed film properties in 2007, and was developed under license from [[20th Century Fox]], who held the film rights, and [[Sega]], who held the game publishing rights to the [[Alien (franchise)|franchise]].<ref name="gibiz aliens"/> ''Aliens: Colonial Marines'' was planned as a first-person shooter, both single-player and multiplayer, with players as members of human squads facing the franchises titular [[Alien (creature in Alien franchise)|xenomorphs]] in settings based on the films. Gearbox did initial development on the game, but as the studio started working on ''[[Borderlands (video game)|Borderlands]]'' and ''[[Duke Nukem Forever]]'', they drew developers off ''Aliens'' though still collected full payments from Sega. Sega and 2K discovered the discrepancy on Gearbox's allocation of its staff on its projects, which lead to a round of layoffs in 2008.<ref>{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |title=Anonymous Aliens whistle blower blows whistle anonymously |publisher=Destructoid |date=February 19, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130303152636/http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml |archive-date=March 3, 2013}}</ref> After Gearbox released ''Borderlands'' to critical acclaim in 2009, it began work on its sequel rather than re-allocating developers to ''Aliens''. Instead, the studio outsourced the work to third parties, including [[Demiurge Studios]], [[Nerve Software]], and [[TimeGate Studios]]. By 2012, Gearbox took over full development of the game as it neared its planned release in February 2013, but due to the heavily outsourced process, the game's state was haphazard, forcing Gearbox to cancel a planned beta period and rush the game through the final stages of production, certification, and distribution.<ref>{{cite web |last=Sterling |first=Jim |url=http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |title=So ... who the hell DID make Aliens: Colonial Marines? |publisher=Destructoid |date=February 14, 2013 |access-date=March 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130226111430/http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml |archive-date=February 26, 2013}}</ref> On release, the game suffered from performance issues even on target hardware specifications, and shipped with a software bug that hampered the artificial intelligence of the xenomorphs in the game, making the game far less challenging than promised; it was discovered in 2019 that this bug was result of a typographic error in a configuration file shipped with the game.<ref name="From Dream To Disaster">{{cite web |last=Schreier |first=Jason |title=From Dream To Disaster: The Story Of Aliens: Colonial Marines |url=http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |website=Kotaku |access-date=April 23, 2013 |date=February 25, 2013 |archive-date=April 29, 2013 |archive-url=https://web.archive.org/web/20130429182641/http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines |url-status=live }}</ref><ref>{{cite web | url = https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | title = Colonial Marines modder finds big AI fix by changing one letter of code | first = Alex | last = Wawro | date = July 13, 2018 | access-date = July 13, 2018 | website = [[Gamasutra]] | archive-date = July 14, 2018 | archive-url = https://archive.today/20180714221351/https://www.gamasutra.com/view/news/322076/Colonial_Marines_modder_finds_big_AI_fix_by_changing_one_letter_of_code.php | url-status = dead }}</ref> The game's poor performance led Sega to cancel planned releases for the [[Wii U]].<ref>{{cite web |url=http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |title=Aliens: Colonial Marines Cancelled on Wii U |author=Thomas Whitehead |publisher=Nintendo Life |date=April 5, 2013 |access-date=April 5, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130406214509/http://www.nintendolife.com/news/2013/04/aliens_colonial_marines_cancelled_on_wii_u |archive-date=April 6, 2013}}</ref> A class action lawsuit filed in April 2013 by Roger Damion Perrine and John Locke alleged that Gearbox and Sega falsely advertised ''Aliens: Colonial Marines'' by showing demos at trade shows that did not accurately represent the final product. Sega and the plaintiffs reached a settlement in late 2014, wherein Sega agreed to pay $1.25 million to the class. The plaintiffs dropped Gearbox from the suit in May 2015.<ref>{{cite web|url=https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|title=Aliens: Colonial Marines lawsuit loses class status, Gearbox dropped from suit|last=Crecente|first=Brian|date=May 28, 2015|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20150529231323/https://www.polygon.com/2015/5/28/8683827/aliens-colonial-marines-lawsuit-loses-class-status-gearbox-dropped|archive-date=May 29, 2015|url-status=live|access-date=August 16, 2019}}</ref> === ''Battleborn'' === {{Main|Battleborn (video game)}} Released in May 2016, ''Battleborn'' was a cooperative first-person shooter video game with [[multiplayer online battle arena]] (MOBA) elements. ''Battleborn'' takes place in a space fantasy setting where multiple races contest possession of the universe's last star. Players select one of multiple pre-defined heroes, customized with passive abilities gained through end-of-mission loot, to complete both player-vs-player and player-vs-environment events. During such events, characters are leveled up through their "Helix tree", granting one of two abilities at each level.<ref>{{cite magazine |last1=Truri |first1=Tim |title=August Cover Revealed β Battleborn |url=https://www.gameinformer.com/b/news/archive/2014/07/08/game-informer-august-cover-reveal-gearbox-battleborn-654814351318.aspx |access-date=July 24, 2014 |magazine=[[Game Informer]] |date=July 8, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140724055442/http://www.gameinformer.com/b/news/archive/2014/07/08/game-informer-august-cover-reveal-gearbox-battleborn-654814351318.aspx |archive-date=July 24, 2014}}</ref> While ''Battleborn'' was well received by critics, it was released within a month of [[Blizzard Entertainment]]'s [[Overwatch (video game)|''Overwatch'']], a [[hero shooter]] with similar concepts, and which quickly overshadowed ''Battleborn''.<ref name="glixel" /> The title went [[free-to-play]] in June 2017<ref>{{cite web |url=https://www.polygon.com/2017/6/6/15745252/battleborn-free-to-play-founders-bonus |title=Battleborn goes free-to-play today, owners get bonus content |first=Brian |last=Crecente |date=June 6, 2017 |access-date=June 6, 2017 |website=[[Polygon (website)|Polygon]] |archive-date=June 6, 2017 |archive-url=https://web.archive.org/web/20170606150755/https://www.polygon.com/2017/6/6/15745252/battleborn-free-to-play-founders-bonus |url-status=live }}</ref> and was shut down in January 2021.<ref>{{cite web |url=https://kotaku.com/battleborn-is-shutting-down-in-2021-1840037358 |title=Battleborn Is Shutting Down In 2021 |first=Nathan |last=Grayson |date=November 25, 2019 |access-date=November 25, 2019 |website=[[Kotaku]] |archive-date=November 25, 2019 |archive-url=https://web.archive.org/web/20191125221542/https://kotaku.com/battleborn-is-shutting-down-in-2021-1840037358 |url-status=live }}</ref> === ''Homeworld series'' === {{Main|Homeworld (series)}} After 10 years without any new releases to the series, Gearbox acquired the rights to the ''[[Homeworld (series)|Homeworld]]'' series from [[THQ]] in 2013.<ref>{{cite web |url=http://www.joystiq.com/2013/04/22/thq-auction-darksiders-red-faction-homeworld/ |title=THQ auction results: Nordic Games takes Darksiders, Red Faction; 505 Games is Drawn to Life |website=[[Joystiq]] |publisher=[[AOL]] |date=2013-04-22 |access-date=2013-04-24 |first=Alexander |last=Sliwinski |archive-date=January 31, 2015 |archive-url=https://web.archive.org/web/20150131075905/http://www.joystiq.com/2013/04/22/thq-auction-darksiders-red-faction-homeworld/ |url-status=live }}</ref><ref>{{Cite web|url=http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/|title=Homeworld Acquisition and Plans|date=April 22, 2013|access-date=May 12, 2020|archive-date=November 15, 2015|archive-url=https://web.archive.org/web/20151115181527/http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans|url-status=live}}</ref> Shortly after that the ''Homeworld Remastered Collection'' was released in 2015, containing updated High-Definition versions of ''[[Homeworld]]'' and ''[[Homeworld 2]]'' compatible with modern Windows and Mac OS X systems.<ref>{{cite web |url=http://www.polygon.com/2015/1/25/7884107/homeworld-remastered-collection-release-date-price-steam-beta |title=Homeworld Remastered Collection launching Feb. 25 with original games, multiplayer beta |access-date=2015-01-26 |author=Griffin McElroy |website=[[Polygon (website)|Polygon]] |date=2015-01-26 |archive-date=February 7, 2017 |archive-url=https://web.archive.org/web/20170207094738/http://www.polygon.com/2015/1/25/7884107/homeworld-remastered-collection-release-date-price-steam-beta |url-status=live }}</ref> In September 2013, Gearbox announced a partnership with [[Blackbird Interactive]] and licensing the ''Homeworld''-IP for their then-named ''Hardware: Shipbreakers'' game. This game later became ''[[Homeworld: Deserts of Kharak]]'' and was released on January 20, 2016<ref name="DoKannounce">{{Cite web|url=https://www.ign.com/articles/2015/12/16/homeworld-deserts-of-kharak-announced|title=Homeworld: Deserts of Kharak Announced|first=Matt|last=Porter|date=December 16, 2015|website=IGN|access-date=August 23, 2023|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127194710/https://www.ign.com/articles/2015/12/16/homeworld-deserts-of-kharak-announced|url-status=live}}</ref> as a prequel to the original ''Homeworld'' game of 1999. On August 30, 2019, Gearbox announced ''[[Homeworld 3]]'' which was developed by ''Blackbird Interactive''.<ref>{{Cite web|url = https://www.polygon.com/2019/8/30/20840928/homeworld-3-announcement-release-date-price|title = Homeworld 3 is in development, watch the first teaser trailer from PAX West|website = [[Polygon (website)|Polygon]]|date = August 30, 2019|access-date = May 12, 2020|archive-date = November 7, 2020|archive-url = https://web.archive.org/web/20201107231910/https://www.polygon.com/2019/8/30/20840928/homeworld-3-announcement-release-date-price|url-status = live}}</ref> The game's development was at least partially funded through a crowdfunding campaign on the [[Fig (company)|Fig]] platform,<ref>{{Cite web|url=https://www.fig.co/campaigns/homeworld3|title=Homeworld 3 Crowdfunding Campaign|access-date=May 12, 2020|archive-date=January 16, 2021|archive-url=https://web.archive.org/web/20210116115141/https://www.fig.co/campaigns/homeworld3|url-status=dead}}</ref> and was released May 13, 2024.<ref>{{cite web |title=When is Homeworld 3 coming out? PC release times |url=https://www.pcgamesn.com/homeworld-3/pc-release-times |website=PCGamesN |date=May 10, 2024 |access-date=22 May 2024 |archive-date=May 22, 2024 |archive-url=https://web.archive.org/web/20240522135434/https://www.pcgamesn.com/homeworld-3/pc-release-times |url-status=live }}</ref>
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