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Gold Box
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===Interface=== The "Gold Box Engine" has two main game play modes. Outside of character creation, game play takes place on a screen that displays text interactions, the names and current status of your party of characters, and a window which displays images of geography, pictures of characters or events.<ref>{{cite web |first=Thomas |last=Henshell |title=What 90s SSI Goldbox RPGs Can Teach Us about the Modern RPG (Part 2 of 2) |website=Gamasutra |date=2014-08-21 |url=https://www.gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php |archive-url=https://web.archive.org/web/20140827094951/http://gamasutra.com/blogs/ThomasHenshell/20140821/223923/What_90s_SSI_Goldbox_RPGs_Can_Teach_Us_about_the_Modern_RPG_Part_2_of_2.php |url-status=dead |archive-date=August 27, 2014 |access-date=2018-08-11}}</ref> When combat occurs, the screen changes to a top-down mode resembling the one found in ''Wizard's Crown'', in which player character icons can move about to cast spells or attack icons representing the enemies.<ref name="DnD" />{{Rp|143β144}} All the games typically involve long [[dungeon crawl]]s, and are heavier on combat than on role-playing.<ref>{{cite web | url=https://www.engadget.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/ | title=Gold Boxes for a Golden Age of RPGs | publisher=Engadget | date=2012-08-24 | access-date=16 August 2018 | author=Rowan, Kaiser}}</ref> The Gold Box games form a number of series in which you can move characters who finish one game to the next one in the series.<ref>{{cite web | url=http://www.armchairarcade.com/neo/node/739 | title=Remembered Realms: Revisiting SSI's Legendary Gold Box Games | publisher=Armchair Arcade | date=2006-08-12 | access-date=16 August 2018 | author=Barton, Matt | archive-url=https://web.archive.org/web/20110605025711/http://www.armchairarcade.com/neo/node/739 | archive-date=5 June 2011 | url-status=dead}}</ref> In addition, characters from ''Pool of Radiance'' can be imported into ''[[Hillsfar]]'', a game based on an entirely different engine, and then exported into ''Curse of the Azure Bonds''.<ref name="DnD" />{{Rp|168β169}} The system was improved over time, adding better colors, graphics, more player-class levels, new story lines, and real-time multiplayer gameplay.<ref name="DnD" />{{Rp|139β159}}
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