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Human-centered computing
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== Human-centered activities in multimedia == [[File:Wikimania Human Centered Design Visualization.jpg|thumb|Wikimania human-centered design visualization, created by ''[[Myriapoda]]''.]] The '''human-centered activities in multimedia''', or '''HCM''', can be considered as follows according to:<ref>{{Cite journal|title = Human-centered multimedia: culture, deployment, and access|last =Jaimes |first =A. |journal = IEEE MultiMedia |volume=13 |issue=1 |pages=12β19 |year=2006 |doi = 10.1109/MMUL.2006.8|s2cid =8169985 }}</ref> media production, annotation, organization, archival, retrieval, sharing, analysis, and communication, which can be clustered into three areas: production, analysis, and interaction. === Multimedia production === Multimedia production is the human task of creating media.<ref>{{Cite book|pages = 855β864|doi = 10.1145/1180639.1180829|year = 2006|last1 = Jaimes|first1 = Alejandro|last2 = Sebe|first2 = Nicu|last3 = Gatica-Perez|first3 = Daniel| title=Proceedings of the 14th ACM international conference on Multimedia | chapter=Human-centered computing |isbn = 978-1595934475|s2cid = 4412002}}</ref> For instance, photographing, recording audio, remixing, etc. All aspects of media production concerned must directly involve humans in HCM. There are two main characteristics of multimedia production. The first is culture and social factors. HCM production systems should consider cultural differences and be designed according to the culture in which they will be deployed. The second is to consider human abilities. Participants involved in HCM production should be able to complete the activities during the production process. The field of Multimedia in Human-Centered Multimedia (HCM) is dedicated to the creation and development of various forms of media, including photography, audio recording, and remixing. What sets HCM apart is its emphasis on active human involvement throughout the production process. This means that cultural differences must be taken into account to tailor HCM systems according to specific cultural contexts. Furthermore, a key factor for achieving success in HCM production lies in recognizing and utilizing human capabilities effectively; this enables active participation and ensures efficient completion of all production activities. === Multimedia analysis === Multimedia analysis can be considered as a type of HCM applications which is the automatic analysis of human activities and social behavior in general. There is a broad area of potential relevant uses from facilitating and enhancing human communications, to allowing for improved information access and retrieval in the professional, entertainment, and personal domains. The field of Multimedia Analysis in Human-Centered Multimedia (HCM), involves automatically analyzing human activities and social behavior. This application area covers a wide range of domains, including improving communication between individuals and enhancing information access in professional, entertainment, and personal contexts. The possibilities for utilizing multimedia analysis are extensive, as it goes beyond simple categorization to achieve a nuanced understanding of human behavior. By doing so, system functionalities can be enhanced while providing users with improved experiences. === Multimedia interaction === Multimedia interaction can be considered as the interaction activity area of HCM. It is paramount to understand both how humans interact with each other and why, so that we can build systems to facilitate such communication and so that people can interact with computers in natural ways. To achieve natural interaction, cultural differences and social context are primary factors to consider, due to the potential different cultural backgrounds. For instance, a couple of examples include: face-to-face communications where the interaction is physically located and real-time; live-computer mediated communications where the interaction is physically remote but remains real-time; and non-real time computer-mediated communications such as instant SMS, email, etc.
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