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=== Notable games developed in Inform 6 or earlier versions === * ''[[Curses (video game)|Curses]]'', by [[Graham Nelson]] (1993), the first game ever written in the Inform programming language. Considered one of the first "modern" games to meet the high standards set by Infocom's best titles.<ref name="highprogrammer-Curses">{{cite web | author = Alan De Smet | date = 2006-03-14 | url = http://www.highprogrammer.com/alan/rants/reviews/video_games/if/curses.html | title = Curses (Interactive Fiction Reviews) | access-date = 2006-11-01 }}</ref> * ''[[Zork: The Undiscovered Underground]]'' (1997), written by [[Marc Blank]] & [[Michael Berlyn]], programmed by Gerry Kevin Wilson. Given away free by [[Activision]] to promote the release of ''[[Zork: Grand Inquisitor]]''. * ''[[Anchorhead]]'', by Michael S. Gentry (1998) is a highly rated horror story inspired by [[H. P. Lovecraft]]'s [[Cthulhu Mythos]].<ref name="ifratings-anchorhead">Of the 1219 games rated at "Interactive Fiction Ratings", Anchorhead was the highest rated game as of January 4, 2007. ({{cite web | url = http://www.carouselchain.com/if/statistics.php | title = IF Rating Stats | access-date = 2007-01-04 | archive-date = May 11, 2008 | archive-url = https://web.archive.org/web/20080511194344/http://www.carouselchain.com/if/statistics.php | url-status = dead }})</ref> * ''[[Photopia]]'', by [[Adam Cadre]] (1998), the first almost entirely puzzle-free game. Won the annual [[Interactive Fiction Competition]] in 1998. * ''[[Varicella (video game)|Varicella]]'' by Adam Cadre (1999). It won four [[XYZZY Award]]s in 1999 including the XYZZY Award for Best Game, and had a scholarly essay written about it.<ref name="montfort">{{cite web | archive-url = https://www.webcitation.org/5c8jC0dFt?url=http://www.mit.edu/~montfort/Varicella.pdf | archive-date = 2009-11-06 | url = https://www.mit.edu/~montfort/Varicella.pdf | title = Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella | access-date = 2009-11-06 | date = August 2003 | last = Montfort | first = Nick | author2 = Stuart Moulthrop }} Published as {{Cite journal | last1 = Montfort | first1 = Nick | last2 = Moulthrop | first2 = Stuart | title = Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella | periodical = Fine Art Online | publisher = [[Mississippi State University]] | date = August 2003 | volume = 17 | issue = 8 | url = http://www.msstate.edu/Fineart_Online/Backissues/Vol_17/faf_v17_n08/reviews/montfort.html | archive-url = https://web.archive.org/web/20071013191103/http://msstate.edu/Fineart_Online/Backissues/Vol_17/faf_v17_n08/reviews/montfort.html | archive-date = 2007-10-13 }}</ref> * ''[[Galatea (video game)|Galatea]]'', by [[Emily Short]] (2000). Galatea is focused entirely on interaction with the animated statue of the same name. Galatea has one of the most complex interaction systems for a [[non-player character]] in an interactive fiction game. Adam Cadre called Galatea "the best NPC ever".<ref name="avventuretestuali">{{cite web | url = http://www.avventuretestuali.com/interviste/cadre-eng | title = Photopia is a short story, Varicella is a world | access-date = 2007-01-04 | date = January 2002 | work = L’avventura è l’avventura }}</ref> * ''[[Slouching Towards Bedlam]]'', by Star C. Foster and Daniel Ravipinto (2003). Set in a [[steampunk]] setting, the game narratively integrates meta-game functionality (saving, restoring, restarting) into the game world itself. The game won two [[XYZZY Award]]s and received the highest average score of any game in the [[Interactive Fiction Competition]] as of 2006.
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