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==Ardor3D fork== Ardor3D began life on September 23, 2008, as a [[Fork (software development)|fork]] from jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine,<ref>{{Cite web |url = http://blog.renanse.com/2008/09/new-focus-ardor3d.html |title = A new focus: Ardor3D |author = Joshua Slack |date = September 23, 2008 |archive-url = https://web.archive.org/web/20160410045120/http://blog.renanse.com/2008/09/new-focus-ardor3d.html |archive-date = April 10, 2016 }}</ref> as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter. In 2011, Ardor3D was used in the [[Curiosity (rover)|Mars Curiosity]] mission both by [[Ames Research Center|NASA Ames]]<ref>{{Cite web |url=http://www.slideshare.net/tamarmot/nasa-verve-eclipsecon14 |title=NASA VERVE: Interactive 3D Visualization within Eclipse |author=NASA |date=March 19, 2014 }}</ref> and [[Jet Propulsion Laboratory|NASA JPL]]<ref>{{Cite web |url=https://www.youtube.com/watch?v=_oBYQaKo74A |archive-url=https://ghostarchive.org/varchive/youtube/20211212/_oBYQaKo74A| archive-date=2021-12-12 |url-status=live|title=Interactive 3D Mars Visualization |author=NASA, Jet Propulsion Laboratory and California Institute of Technology |website=[[YouTube]] |date=September 17, 2009 }}{{cbignore}}</ref> for visualizing terrain and rover movement. On March 11, 2014, Joshua Slack announced that the project would be abandoned, although the software itself would remain under [[Zlib License|zlib license]] and continue to be freely available.<ref>{{Cite web |url=http://ardor3d.forumatic.com/viewtopic.php?f=4&t=12755#p25887 |title=Winding down |author=Joshua Slack |date=March 11, 2014 |access-date=March 26, 2016 |archive-date=December 2, 2014 |archive-url=https://web.archive.org/web/20141202230232/http://ardor3d.forumatic.com/viewtopic.php?f=4&t=12755#p25887 |url-status=dead }}</ref><ref>{{Cite web |url=http://blog.renanse.com/2014/03/winding-down.html |title=Winding down |author=Joshua Slack |date=March 11, 2014 |access-date=March 26, 2016 |archive-url=https://web.archive.org/web/20160410021803/http://blog.renanse.com/2014/03/winding-down.html |archive-date=April 10, 2016 }}</ref> However, a subset of Ardor3D called "JogAmp's Ardor3D Continuation"<ref>{{Cite web |url=http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4033608.html |title=JogAmp's Ardor3D Continuation user's guide is available |author=Julien Gouesse |date=November 22, 2014 }}</ref><ref>{{Cite web |url=http://jogamp.org/wiki/index.php/Ardor3D_Overview |title=JogAmp's Ardor3D Continuation overview |author=Julien Gouesse |date=August 2, 2014 }}</ref> was still actively maintained by Julien Gouesse as of 2014.<ref>{{Cite web |url=http://forum.jogamp.org/Official-Homepage-and-gitbub-for-Ardor3D-tp4032362p4032452.html |title=Official homepage and Github for Ardor3D |author=Julien Gouesse |date=November 22, 2014 }}</ref><ref>{{Cite web |url=http://ardor3d.forumatic.com/viewtopic.php?f=11&p=25977#p25907 |title=Ardor3D, JOGL 2 |author=Julien Gouesse |date=March 17, 2014 |access-date=March 26, 2016 |archive-date=December 2, 2014 |archive-url=https://web.archive.org/web/20141202222744/http://ardor3d.forumatic.com/viewtopic.php?f=11&p=25977#p25907 |url-status=dead }}</ref>
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