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Laban movement analysis
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==Use in human–computer interaction== LMA is used in Human-Computer Interaction as a means of extracting useful features from a human's movement to be understood by a computer,<ref>Roudposhti, Kamrad Khoshhal, Luís Santos, Hadi Aliakbarpour, and Jorge Dias. "[https://ap.isr.uc.pt/wp-content/uploads/mrl_data/archive/W19_02_Kamrad_CVPR2012.pdf Parameterizing interpersonal behaviour with laban movement analysis—a bayesian approach]." In ''Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on'', pp. 7-13. IEEE, 2012.</ref> as well as generating realistic movement animation for virtual agents <ref>Chi, Diane, Monica Costa, Liwei Zhao, and Norman Badler. "[https://repository.upenn.edu/cgi/viewcontent.cgi?article=1044&context=hms The EMOTE model for effort and shape]." In ''Proceedings of the 27th annual conference on Computer graphics and interactive techniques'', pp. 173-182. ACM Press/Addison-Wesley Publishing Co., 2000.</ref> and robots.<ref>Nakata, Toru, Tomomasa Sato, Taketoshi Mori, and Hiroshi Mizoguchi. "[https://staff.aist.go.jp/toru-nakata/IAS.pdf Expression of emotion and intention by robot body movement]." In ''Proceedings of the 5th International Conference on Autonomous Systems''. 1998.</ref>
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