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LightWave 3D
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===Material shaders=== LightWave comes with a nodal texture editor that comes with a collection of special-purpose material shaders. Some of the types of surface for which these shaders have been optimized include: *general-purpose [[subsurface scattering]] materials for materials like wax or plastics *realistic skin, including subsurface scattering and multiple skin layers *metallic, reflective, materials using energy conservation algorithms *transparent, refractive materials including accurate [[total internal reflection]] algorithms *[[Dielectric Shader|dielectric shading]] to render the behavior of light rays passing through materials with differing refractive indices
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