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MOS Technology 6581
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=== Game audio === The majority of games produced for the Commodore 64 made use of the SID chip, with sounds ranging from simple clicks and beeps to complex musical extravaganzas or even entire digital audio tracks. Due to the technical mastery required to implement music on the chip, and its versatile features compared to other sound chips of the era, composers for the Commodore 64 have described the SID as a musical instrument in its own right.<ref name="NextGen03-1995">{{cite magazine |title=Making Tracks: The Noble Art of Game Music |magazine=[[Next Generation (magazine)|NEXT Generation]] |date=March 1995 |volume=1 |issue=3 |page=49 |issn=1078-9693 |publisher=GP Publications Inc. |url=https://archive.org/details/nextgen-issue-003/page/n51 }}</ref> Most software did not use the full capabilities of SID, however, because the incorrect published specifications caused programmers to only use well-documented functionality. Some early software, by contrast, relied on the specifications, resulting in inaudible sound effects.{{r|ieee85}} Well known composers of game music for this chip are [[Rob Hubbard]], known for titles such as ''[[Commando (video game)|Commando]]'', ''[[Monty on the run]]'', ''[[International Karate]]'', ''[[Sanxion]]'', ''[[Skate or Die!]]'', and [[Martin Galway]], known for ''[[Wizball]]'', ''[[Arkanoid]]'' and ''[[Times of Lore]]''. Other noteworthies include [[David Whittaker (video game composer)|David Whittaker]] (''[[Lazy Jones]]'', ''[[Speedball (video game)|Speedball]]'', ''[[Glider Rider (video game)|Glider Rider]]'', ''[[Amaurote]]''), [[Jeroen Tel]] (''Cybernoid'', ''[[Turbo Outrun]]'', ''Robocop 3'' and ''Myth''), [[Ben Daglish]] (''[[The Last Ninja]]'', ''[[Jack the Nipper]]'', ''Firelord'', ''[[Gauntlet (1985 video game)|Gauntlet]]''), [[David Dunn (composer/programmer)|David Dunn]] (''[[Finders Keepers (video game)|Finders Keepers]]'' and ''Flight Path 737''), and [[Chris Hülsbeck]] (''[[R-Type]]'', ''[[Turrican]]'' and ''[[The Great Giana Sisters]]'').
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